Friday, March 05, 2010

D23 Interview with Tim Burton

Disney's D23 website has a very indepth interview with Tim Burton, talking about Alice in Wonderland. The director discusses working on the technology-heavy film, working with various actors, the appeal of the strange characters and world created by Lewis Carroll, and much more. Here's the entire interview:

What appeals to you about this story?
In any fairy tale land there is good and bad. What I liked about Underland is that everything is slightly off, even the good people. That, to me, is something different. It's so much a part of the culture. So whether you've read the story or not, you'll know certain images or have certain ideas about it. It's such a popular story. The reason we did something with it is that it's captured the imagination of people for a very long time.

Why do you think Alice in Wonderland is still popular, more than 140 years after its publication?
It somehow taps a subconscious thing. That's why all those great stories stay around because they tap into the things that people probably aren't even aware of on a conscious level. There's definitely something about those images. That's why there have been so many versions of it. As a movie, it's always been about a passive little girl wandering around a series of adventures with weird characters. There's never any kind of gravity to it. The attempt with this was to take the idea of those stories and shape them into something that's not literal from the book but keeps the spirit of it.

How old were you when you first read the books?
I was in school, maybe like 8 or 10 years old. I have a weird connection with the books. The house where I live in London was owned by Arthur Rackham [famous English book illustrator who created the iconic color plates for the 1907 edition of Alice's Adventures In Wonderland]. I live and work out of the studio where he did some amazing versions of Alice in Wonderland. So I felt there was a connection to the material and me. And that always helps, somehow.

When you were first approached to direct, what was your reaction?
They gave me a script and they said 3D. And even before I read it, I thought, that's intriguing, and what I liked about Linda's script was she made it a story, gave it a shape for a movie that's not necessarily the book. So all those elements seemed exciting to me. What I liked about this take on the story is Alice is at an age where you're between a kid and an adult, when you're crossing over as a person. A lot of young people with old souls aren't so popular in their own culture and their own time. Alice is somebody who doesn't quite fit into that Victorian structure and society. She's more internal.

Why did you decide to make this particular version of the story?
Well, there are so many stories. It's not like it's a new story. If you read the books, there are all of these weird little adventures. So I think the goal of Linda Woolverton, the writer, was just to have the story and use the characters. Look, there are so many things — there is always going to be a character that is somebody's favorite. Someone will miss the Lobster, or whatever. You have the Red Queen and the White Queen, the March Hare and the White Rabbit — there were iconic ones that we knew we had to have in there. But then, we thought, let's just let the story play and see.

Which characters in Alice appealed to you more?
I like them all. And that's the thing with these. I think this material suffered in the past because all of the characters are just weird. Okay, Hatter's weird. Cat's weird. Rabbit's weird. We tried to give each one their own particular quirks, so that they each have their own character.

Growing up, did you have a favorite children's book?
I was a Dr. Seuss fan. It was easy to read. I liked his drawings. But, the reason I wanted to do Alice is that it was a really interesting challenge. I didn't feel personally, like I might on another project, like, oh, there is one great version out there, so to try and do another one, might be a problem. But with Alice, there are some interesting ones, but I don't know if any are completely successful.

What was your approach to the film?
I was much more fascinated by the iconic images — I think people are always surprised when they go back and read the stories, because they don't have that Lord of the Rings sweeping narrative. They're absurdist, surreal. But those characters are in our dreams, our tales. Those things that stay in your brain. Why do all these musicians write songs about it? Illustrators are recalling it all the time. You see it in other imagery. It was key to try to make that world. The things that I felt were unique to Alice, they're unique because they're so different. Like the bizarre size changes? And where you have some animals that talk, some don't. It seems quite random in what Carroll did. But, at the same time, it's not. There's something very deep. Things that seem random maybe aren't? The goal is just to try and capture that.

What do you like about this version of the story?
What I like about this is that it's more of a personal journey. These are the things that are actually the most important in life. That moment where you make that important choice. Maybe it happens to everybody. Maybe it doesn't. Maybe it does a couple of different times in your life, where you learn something, you grow. You know, it's like you've got two sides of yourself in conflict. Emotionally conflicted. And then, when you make that personal growth, it's quite an amazing thing. Quite a strong thing. It's reconciling within yourself who you are, becoming the person you're going to be, a human being. It sounds light, but it's important.

Why couldn't you do a re-telling of the books?

The thing that fascinated me about Alice is that its iconic images have been absorbed by our culture. I probably knew more about Alice from listening to bands and songs — so much of the story's imagery comes into play. So, that's the thing that was always strong about Alice. It was never the plot points of the story, because they were absurdist tales — they didn't really have a certain narrative dynamic. I think that's why those other versions, to me, were always lacking, because there was this little girl observing things and saying, oh, that's weird. There was one weird character after another, without much of a context to it. So, we tried to ground each of the Alice in Wonderland characters. We tried to give them it a bit more depth, and to give her a story. There's such a mystique about Alice in Wonderland. I just felt that it would be more appropriate if we tried to be true to the spirit of what those characters were, and then, just give it all a bit more of a foundation.

Why did you make Alice 19?
That age just seems to me to be a crossroads. There, I think you're entering a culture where you're pressured into society, or getting married, or some other thing. And she just seems to me to be at that point where you're at an emotional crossroads. I just felt like Alice is an interesting character, because she's at that age, and she's got both a young person's and an old person's soul. There's a dynamic — at odds feeling both the young and the old, and then reconciling those two things. It just seemed like the classic structure of fantasy — go back to The Wizard of Oz. Or any of a number of fairy or folk tales — these adventures are always to work out the character's emotional problems. That's why I've always been intrigued by the poetry and the purpose of such stories — myths and things. They mean something. And, so, her adventures are her coming to terms with who she is and gaining her personal strength. Those are the journeys that are made in these stories, but they're quite private, too. It seemed like the right age to explore that dynamic of somebody, at a moment of change.

What is Johnny Depp's approach to playing such a vivid character as The Mad Hatter?
It is an iconic character and it's been portrayed in animation, in live-action. I think Johnny tried to find grounding with the character, something you can feel, as opposed to him just being 'mad.' With a lot of versions, it's just a one-note character, and his goal was to bring out a human side to the strangeness of the character. I've worked with him for many years, and he always tries to do something like that, and this time was no exception.

Do you consider Johnny Depp as a muse?

Nah, he's just a piece of meat [LAUGHS]. All these actors were great, because they weren't dealing with a lot of stuff — sets, props, other actors. So, a lot of it had to be inside of each person's mind. You can't really work with method actors too much on a movie like this. You need people to go out on a limb and just go for it, without a lot of material. So, yeah, Johnny's good at that. And I was lucky with these other actors, that they kind of went for it, too. And, you know, for me, too, I think it was really hard, because I'd never really done a movie like this. And it's quite eye-opening. It's a whole different process. I would think for an actor, it's really challenging.

How close do you work with Johnny in creating his characters?

Well, I'll do a little sketch, he'll do a little sketch. We'll talk. It always is different. With him, we use references, but they're never specific references. Because he never wants to feel like he's doing just one thing. So, we use a lot of abstract references. But I'm always excited to see what's gonna come out it.

Do you let him go as far as he can and then reel him back in?

Yeah, but he's pretty good. You never wanna go so far that you're missing some emotional beats. So, we've tried to make the Hatter mad, of course, but also give him a certain emotional quality under the surface. Johnny's pretty good about trying to find the reality of something unreal.

Can you talk about why you chose Mia Wasikowska for Alice?
She has both a young quality and an old quality. Very grounded — some people are just all over the place. But some people, they have that old soul quality. And that's what we felt was important for this Alice. But, at the same time, to be young — there are people with old souls who are also naïve at the same time. There's a certain slight passiveness to Alice that's always in the material. So we wanted to give her more of a quiet strength, which Mia has herself — just as a person. I just liked her quality. I always like it when I sense people have that old-soul quality to them. Because you're witnessing this whole thing through her eyes, it needed somebody who can subtly portray that.

How did Mia, as a relatively new actress, handle the role?
Well, she's great. This'll probably be the most abstract movie that she will ever do, let's hope. Like I said, it was new for me. In dealing with all the green screen and obstacles she had to deal with, she took it all in stride. She always was trying to remember the character and just go back to that place within herself. That was helpful, because it could be a nightmarish process. It goes against all of your instincts, I would imagine, as an actor — you have nothing to work with. The guy standing there with a green stick is not really that inspiring, you know.

You go way back with Crispin Glover [who plays the Knave of Hearts in Alice in Wonderland], right?
I first met him in the early '80s. He's a very unique individual. He's a real Renaissance man. There are not many people who do movies and then do their own films and do their own art and live their own lives in the way that he does. But he's great. He's got such a pleasant visual presence.

Your cast is full of British character actors, performers who can disappear into the character.
I love working with people like Matt Lucas, who do characters, because I think they're great actors. They're fun to watch. Matt did one character then slipped into another; that to me is the sign of a good actor, and it was really great to work with him. Also, it was important to me to have a real, heavy British flavor. There are lots of people I've always admired. I wanted to try and make the animated voices not overly animated, so they all felt like they were in the same world. I didn't want them to feel like live-action characters in a completely animated world, so I tried to make the live-action a bit more extreme, and then with the animation, I tried to bring it back. I was lucky enough to get really great actors who — if they had done it as humans would have been great — brought the animated characters up to the level of the live-action.

How did you get your actors into character?
Well, it's difficult when you don't have a lot of sets and you are dealing with a lot of technology. I tried to keep it as lively as possible and as fast as possible, so that they could interact with each other as much as possible. So speed and energy were important. You just try to keep moving and grooving.

How did the actors in Alice in Wonderland approach the dialogue?
The kind of actors I like to work with bring something to it — like if there was a line or something from the book that they want to be in the script. If an actor connects to something or feels passionate about something, that's always nice, and you might get something better from them — it's something meaningful that they can grasp.

Is it Underland or Wonderland? What does it look like in this film?
It is Underland and has always been Underland, but according to the film version, when Alice visited as a child, she misheard the name and called it Wonderland. Everybody's got an image of Underland. I think in people's minds, it's always a very bright, cartoony place. We thought if Alice had had this adventure as a little girl and now she's going back, perhaps it's been a little bit depressed since she's left. It's got a slightly haunted quality to it.

Are you taking a unique approach to technology with this film?
Well, [senior visual effects supervisor] Ken Ralston's done this. I haven't done this before. It's a puzzle, and the movie doesn't materialize until the end. What's been the most difficult thing is, after production ends, you usually have a movie — you see the shots and then you spend six months to a year cutting it. This doesn't work that way. It's a very Alice in Wonderland-like process. It's a little backwards.

How did you incorporate available technology into this film?

Our approach to this was a bit more organic, in the sense that Ken Ralston and I discussed what we liked and didn't like about animation, live-action and other technologies. We had that conversation. We decided on a mix — we'll have real people, but also animate characters, and then manipulate them. So, we just tried to pick and choose what we used with each situation. That's the thing about technology. There are so many ways to use it.

How did you come up with the concept for the design of this world?

We looked at a lot of great artists on this one. In some ways, it ended up being more like an animated movie, in terms of the structure and how it got done. We had lots of designers. Everybody chipped in. It's been a really organic building process.

What inspired you most in terms of the visuals?

We didn't choose just one thing — there are so many different things. We looked at pictures of trees. We'd get some good concept work that we liked and then latch onto that. The goal at the end of it all was to be true to the essence of the story and make it feel new. Make it feel like it's a different thing. But yet, there's a reason why I like the Cheshire Cat or the Caterpillar or the Mad Hatter — those characters are in people's consciousness because they're strong images. It was key to do that justice.

Why did you choose to make the film in 3D?

Well, 3D is not a fad. It's here to stay. It doesn't mean that every movie's going to be made in 3D. But at the same time, Alice in 3D, just because of the material, it seemed to fit. So, instead of it just being a given, we tried to treat it as though it was a part of Wonderland. Matching the medium with the material.

Did you shoot in 3D or was it part of the process after filming had finished?
We didn't do it with the 3D cable. With the techniques we were using — the pure animation, live-action and manipulating that — shooting it traditionally gave us more freedom to get into the depth, the layers, that we wanted in the time that we were dealing with. And also, I can't really see the difference. I'm sure that there are people who say 'it's more pure this way or that way…' But this seemed like the right approach. After seeing the conversion job that was done on The Nightmare Before Christmas, I found no reason to do it any other way. We were trying to do it faster and at the end of the day, I didn't see any difference in quality.

Does using 3D affect the story?

In the old days you'd put the glasses on and walk out of the theatre with a splitting headache. And that's no longer the case, it's a much more pleasant experience. And I'm personally not out to make a gimmick, so I believe that it enhances the film. It puts you into that world. And with the Alice material — the growing and shrinking of characters for instance — and the special spaces and places that you're in, it just helps with the experience. Obviously, these films not only have to work in 3D, but they have to look good as a movie that you'd want to see. I think the gimmick element of 3D is falling by the wayside, and it's more about an experience that puts you into the film. When Nightmare was converted to 3D, I felt it was the way it should have been. You felt the texture of the puppets more, you actually felt like you were on the set. And I think that enhances the experience. This seemed like the right kind of story to do in 3D. I always try to say, 'Is it the right medium for this?' and not just do it because it's a gimmick or it's fashionable now, and it did feel like it was the right kind of material. So seeing it come to life in 3D supports the material. It gives you that kind of 'out-there' feeling that was a very crucial element to the film.

Where do you see the future of movies going, now that you have this mixture of 3D and live-action?
I was in animation several years ago. It was pronounced dead, and then they stopped doing hand drawn. So, the good news is that there are more forms for everything, which is great. There should be 3D, drawn animation, computer animation, stop-motion. It's all valid. It's all great. And it's better now than it's ever been. I was struggling for 10 years to get a stop-motion movie made. Now, you can do it — no problem.

Are you fascinated with special effects?

I'm not a special-effects-just-for-special-effects kind of filmmaker. I try not to treat it like that. Even with all the stuff in this movie, we always tried to go back to the simplicity of it being one person's journey. It's Alice's journey. And that's it. It's a very simple thing — and that's what we always tried to keep it.

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Thursday, March 04, 2010

"Wonderland" a Challenge for Effects Wizard Ken Ralston

The Los Angeles Times recently asked Ken Ralston, the visual effects supervisor for Alice in Wonderland, what the biggest challenge was on making the film. His response?

"What part of it wasn't a challenge? All the characters in the film, all the weird combination of effects, and the always-lovely fact of too little time to finish everything -- all of it was a giant challenge. To think of one thing that was bigger or more difficult than the rest, I can't do it. It was one giant challenge."

Ralston has a thoroughly impressive resume in working in special effects. His credits include Who Framed Roger Rabbit, Cocoon, Return of the Jedi, and Forrest Gump, among others. This is Ralston's first time collaborating with director Tim Burton. The connection was made by producer Richard D. Zanuck, who produced Cocoon in 1985.

All of Alice in Wonderland was one immense challenge because of all of the components interacting at once -- live-action, animation, and motion-capture -- all starting with a sea of green screen and eventually converted into 3D.

"The great challenge of it was the fact that every shot in the movie and every scene is filled with a variety of techniques and ideas, so you can't just plug something in and run with it," Ralston said. "This is no one-trick pony, it's a 1,000-trick pony. It's all scattered around in weird ways. The huge challenge to make it all feel like the same world, to have smoothness to it so that Alice -- who is normal, except for size-changing throughout the movie -- is surrounded by Red Queen, the Mad Hatter and Knave -- who are versions of humanoids -- and then on top of that all the animal characters who are animated."

Ralston said that was only the first part of the puzzle -- then came the sculpting required to make those disparate pieces mesh without bumps and breakdowns.

"On top of all that, all three groups are for the most part in computer-graphic environments that are surrounding them. What's entailed in making that feel like a unified moment, where they're all on the screen and interacting with each other in a believable way, well, that was more than a little tricky. That's really all it took to make 'Wonderland.'"

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Tuesday, March 02, 2010

Being the Red Queen


Helena Bonham Carter recalled how her partner Tim Burton proposed the role of the Red Queen to her.

"He was so polite about it, and there were so many hesitations," Bonham Carter said. "He said, 'Would you consider, um, possibly, perhaps -- but only if you want to -- um, anyway, would you play the Red Queen?'"

"It was like a proposal of marriage," said the 43-year-old actress. Bonham is routinely misidentified as Burton's wife. They have two children and have had a nine-year romance together.

"I was doing 'Terminator Salvation' at the time, and when he asked me, I was really flattered. It was a complete surprise! I know people think it's disingenuous when I say that, but it's true. They won't understand this, but each time [he has a film], I truly don't expect Tim to ever want to work with me again."

"I personally find it especially flattering that he tends to deform me in every movie," Bonham Carter said. "But my mother and everyone asks me, 'What is it with you and him?' But that's the point of acting isn't it? It's all dress-up."

For the record, though, Burton didn't tell Bonham Carter what her deformity would be in Alice in Wonderland. "I learned that when I read it in the script," Bonham Carter said with mock distress. "Oh, a huge head? I see, lovely."

The Red Queen's gigantic head was not a small detail while making the film. "The queen's head was something we had to be careful to account for all the time," visual-effects supervisor Ken Ralston said. "We had to remind people to back away from Helena in their scenes to give her head enough room."

Linda Woolverton, the screenwriter for "Alice," says the Red Queen grew up with a tumor in her head, which, in Wonderland's version of physiology, made her head vast. "Linda told me it also made the queen emotionally volatile and arrested in her development," Bonham Carter said with something close to sympathy. "We have a 2-year-old daughter, Nell. There are some similarities."

There have been numerous incarnations of Lewis Carroll's stories to film, and Bonham Carter suggested to viewers that they shouldn't expect a strict adaptation. "Tim has changed things, and some purists will just slit their wrists when they see it," she said, chuckling at her own gruesome imagery. "It's all very invented, very new with this film and with good reason. The original Carroll stories are in fact very episodic -- there isn't a lot of huge narrative or dramatic drive. The story that Linda Woolverton invented is a mixture, it's stolen from both [books by Carroll] but given a real context and a story and a purpose for the whole dream to occur."

Bonham Carter didn't remember exactly when she was introduced to Alice and her world. "She's so been around," Bonham Carter said. "She's definitely mythic. I can't really remember how I first came to the story. I've always just had random impressions of it, the symbols and imagery, they're just stuck with me. They've always entranced me -- like the door and the keyhole and the 'drink me' potion and the 'eat me' cake.
"What is it about Alice? Why do we respond to it, and why does it still captivate us?"

The actress explained gave her opinions. "She knows she's in a dream, and we all know that feeling," the actress said. "And the changing of size, there's something in that too, the way children feel in an adult world or the way they fantasize about growing large and visible or to shrink away and be away from it."

Helena Bonham Carter has worked in myriad of different kinds of films, but this is her first venture into 3D. The actress stated how she hopes that the new stereoscopic technology stays as an enhancement for story-telling, and not a flashy, superficial alternative to it.

"I haven't seen too many 3D movies, for instance, and I don't think they all work that well, but I think with this one, with 'Alice,' it's a perfect marriage of 3D and subject matter. I think with a lot of the 3D films, it's a bit gratuitous. But with this story, you have all the shrinking and changing of size so there's an opportunity to use the technology in an interesting way."

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Friday, February 26, 2010

Interview: "Alice" Character Designer Michael Kutsche


Gerrick Kennedy of the Los Angeles Times has an interview with Alice in Wonderland character designer Michael Kutsche:

GK: “Alice in Wonderland” was your first experience working on a film. How did you fall into the world of Wonderland and Tim Burton?

MK: It was a huge leap for me because I’m from Germany. I’ve been a pretty successful illustrator but not in the field of movies, and I was doing illustrations for games -- like the packaging. Two years ago I put all the work that I did online [because] I never really took good care about making myself public. When you’re working full-time you’re not really thinking about other jobs. One day I was working in my studio in Berlin and I got this e-mail from Sony Imageworks that was like we have this movie project and we found your portfolio would you like to work on a movie? This was a big deal for me.

GK: But you didn’t know you were “auditioning” to work on Alice in Wonderland?

MK: They said there were a couple of illustrators -- kinda like a competition -- so would you please draw a caterpillar. Like think of “Pan's Labyrinth,” real actors with animated features. I did that in one day … I tried to do the best that I could. I got the job and finally met the vice president of Sony Imageworks [Debbie Denise]. She said what movie I’d be working on. She said it was Tim Burton and “Alice in Wonderland.” I was totally like fainting.

GK: What type of creative freedom did you have in your work? Burton has a very unique style. How did you adapt to that?

MK: I worked with visual effects supervisor Ken Ralston – this is the guy who did “Star Wars”! He said we were very early on in the production, we don’t have much direction, take some characters, get some ideas for it and go crazy. That’s what I did. In the beginning, I was a little over the top with it. A little too frightening.



GK:In your early sketches, the Cheshire Cat is more human-like and is slight and slinky, with hot pink stripes and an unsettling, toothy grin, and your Mad Hatter wore industrial goggles and had less whimsy...

MK: Because it’s a Disney production [some of that] didn’t really have that mass appeal. It would have shocked the kids. Tim Burton is a big fan of that book, and the original illustrator. Tim had his own drawings in his London office, so he wanted to have a little bit of a classic feel, so that the animals were more like animals with a twist instead of having a far-off fantasy. Sometimes he gave like a very quick sketch that was really helpful. I would take that and make it really detailed.

GK: With this being a reimagining, as opposed to a remake, how much of the original did you have in your mind as you did your designs?


MK: I was looking at the original drawings from John Tenniel and Arthur Rackham and I also looked at the clothing from that time to have the feel for this period so that it's rooted in some sort of reality. We gave those characters clothing from that time.

GK: Everyone, of course, is focused on the 3-D element of the film. Did knowing that it would be seen in 3-D have any influence on your designs?


MK: Not for this one. I would doubt, maybe in terms of environment. In terms of design itself, even if you look at it in 3-D the brain kinda recognizes it. It's more about the shape and the perspective.

GK: When did you first get into illustrating?

MK: I was always drawing, from kindergarten age. I didn’t really go to art school, I just self trained. At that time I always felt self-conscious that I don’t know too much, now I kinda find that’s what makes it a little more special. It’s not the taste of the professors or one of my [peers].



GK: You’re from Germany and a lot of the work on “Alice” was done in London. How did that work for you?

MK: I worked from home on “Alice” for half a year. I asked if it was a good idea to come to London. They put me on a plane, and took me to Tim’s office. They took me to the set so I could get a feel for the movie, and the production so that the characters aren’t disconnected. After awhile in Plymouth [where large portions of the film were shot] and in London, when the production moved to Culver City they moved me into a little trailer. They asked if I wanted to sit in the Sony building but I wanted to be as close to the set as possible. Of course I wanted to get a peek at what they were doing, so I had this little trailer in the backyard.

GK: People never see the step-by-step process of creative work, the process that went into it.

MK: Of course I read the script in the beginning, then they would send me an e-mail about a character that they needed urgently. I would start doing some sketches, scanning them and putting them in the computer and then making the color refinement. But I would also add some fur textures, little things so in the end it didn’t look like a painting on the computer. It had a more realistic feeling. When they decided on Alan Rickman to be the caterpillar I looked at photos of his face. It wasn’t Photoshopping photos of his face that wouldn’t work. So it had to be a design of its own, it kinda has the character of his eyes and the cheeks. Even if they didn’t cast characters, I always try to imagine who could it be, to try and get as much personality as possible. I think it’s crucial.



GK: You worked on a number of characters, also including the Red Queen and Knave of Hearts. Is there one that sticks out as your favorite?

MK:
I think the caterpillar. But I also like the twins in a way, which that’s a design that Bobby Chiu did. As crazy as they are they kinda work together really well. I also think that because usually you have a big group of artists working on one character, because we only had like three people designing them (Kutsche, Chiu and Kei Acedera), they were really distinct. They didn’t get watered down. Like too many cooks [in the kitchen]. I think he was careful not to work with too many people.

Up next for the 32-year-old who said he didn’t “expect to stay in America this long” is character work on “Thor” and “John Carter of Mars,” slated for release in 2011 and 2012, respectively.

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Zanuck on "Wonderland," "Dark Shadows"

FilmShaft's Martyn Conterio has an exclusive interview with legendary producer Richard D. Zanuck. Zanuck, who has produced all of Tim Burton's live-action features since 2001, talked about Alice in Wonderland, the upcoming adaptation of Dark Shadows, and more. Here's the entire interview:

MC: How did you get involved with this project?

RZ: I’ve produced the last five Tim Burton movies and so I’m part of that team. When Disney approached Tim about doing this, that was about three years ago, I came on board. I’m a very hands-on producer…I’m there every day and I’ve been on this from the very beginning.

Did you know Alice in Wonderland well before you took on the film?

I can’t pinpoint when I first read the books or may have even been read to me as a young person or maybe as a student. I can’t remember exactly when, but when we decided to make the movie I went back and read them and I was amazed that most of the characters were very familiar to me. It was like they’d been implanted in my subconscious because I felt I knew all these characters and know the setting and all of that…it all came back to life. And that’s an example of why this book has endured throughout one hundred and thirty-five years because we’re all familiar with it. It’s permeated culture.

The production wasn’t a typical Hollywood endeavour – it was all green-screen. Had you experienced anything like that before?

No, nor had Tim. We started the picture with live action down in Plymouth. We shot ten days there for the beginning and end of the picture…you know, before she goes down the rabbit hole and after she comes out. We went back to Los Angeles, at Culver Studios, to do all of the green-screen. It was only forty days of shooting, actually, but almost two years of computer generated animation work, there’s some mo-cap work. It was very tricky technically. I think it’s the first time that all three elements: computer generated, mo-cap and live actors all worked into the same scenes. Also Alice’s size goes from six inches to seven feet tall and her regular size and so the actors playing with her had to be adjusted. Matt Lucas had to work on stilts! It was very tricky, especially when they weren’t together. The eye lines had to match up. We had all kinds of charts where everybody’s size was measured very carefully.

Did you ever think while making it, “Is this going to work?”

I always felt it would work because Tim’s a genius and nobody has that imagination. He hadn’t done anything this complicated before we had Ken Ralston who has won four Academy Awards and nominated a dozen times. He actually started and helped invent a lot of the process. I think his best work is with Alice. He was supervising even the green-screen stuff. Between he and Tim, he would imagine it, but it was Ken and about four hundred people behind him on computers putting what Tim imagined – frame by frame – onto the film. It was very labour intensive and tricky to co-ordinate all that. Tim had a good team behind him…he’s an artist…a real artist.

Tell me how you cast Mia Wasikowska as Alice?

Alice was a part that everybody wanted to play, regardless of their age. We had stars who were totally wrong…everybody thought they should play Alice. So we had a whole slue of volunteers. Tim and myself, from the very beginning, wanted to go with a fresh face. We didn’t want a Hollywood starlet or somebody that would we’d seen before. We went on a massive campaign with the casting people in Australia, casting was done in this country and in the United States. Throughout the world really…and kept narrowing and narrowing it down and finally brought twenty people to the UK. We tested them and got that down to eight. Mia was one of them. She came over three times in total. We did a full scale, studio screen test with our crew and the wardrobe people…make-up…a complete test and Mia came out on top.

Have you any more plans to work with Burton since you’re on a roll?


Yes, I’m going to be doing Dark Shadows with Johnny (Depp) and Tim later towards the end of the year. He’s got to do another Pirates movie. But we’re shooting over here (London) even though the movie is set in Portland, Maine. We’ve got the stages at Pinewood lined up.

Obviously you’re a legendary film producer…

That sounds like age…(laughs)

You’ve made classic after classic, do you find films easier to make now than back then?

It depends on what kind of film you’re talking about. My wife and I made Driving Miss Daisy and that was a very difficult movie to get financed. An old Jewish lady and a black chauffeur…nobody was interested in that subject. We spent more time on bended knee…over a year of begging people. If you have a picture like Alice in Wonderland which is a famous title, add Tim Burton, Johnny Depp, 3D, Disney – which is a big selling point…it’s a slam dunk! You don’t have to beg people to do that kind of film. It all depends on what story you’re doing to tell. The bigger, wide canvas ones are easier than the small ones. But they’re much, much more expensive to make…but that’s how it is.

Out of all your films, do you have a personal favourite?

I probably do…but you’d have to kill me to get it out of me (laughs). I hate to use the phrase, “they’re all my children” because it’s so over-used, but it’s true. Each one is an experience and a very unique experience and different. The box office can be different too…so maybe my favourite one is considered a failure. I made Steven Spielberg’s first two pictures – Sugarland Express and Jaws. I must say Sugerland Express and that whole experience of working with Steven on his first film is one I’d have to rank very highly in terms of gratification.

Richard Zanuck, thank you.

Thank you.

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Thursday, February 18, 2010

More of the New World of "Wonderland"

Wednesday, January 27, 2010

"Alice": Behind-the-Scenes Image Galleries and Video


Times Online released their second series of exclusive Alice in Wonderland behind-the-scenes material.

Click here to see a short video with footage from the movie and input from Johnny Depp, Anne Hathaway, producer Suzanne Todd and senior visual effects supervisor Ken Ralston.

UPDATE: The video is now on YouTube:





Also from Times Online are these images that demonstrate the evolution of a few of the many wild characters of Underland, from sketches and illustrations by Tim Burton and Michael Kutsche to their final rendered, costumed, and realized forms. (Captions in quotes are directly from the Times Online galleries. Potential spoilers have been omitted in this article. Go to the original galleries to learn more about the characters, their relationships, and the storyline of the film.):


"The first animated character Alice encounters is the White Rabbit. Here, a storyboard sketch is done as the first step in creating the scene in the film."



"The artists at Imageworks create a low-resolution version of the CG character and place it in the CG environment - low-res allows the animators speed and flexibility while working on the scene."



"Once the character animation is completed, a high-res version of White Rabbit’s performance is checked on a more detailed model called a pit render."


"The performance approved, the Rabbit gets his fur and clothing. There are complex programs designed to make hair, fur and fabric move and behave as realistically as possible."


"This scene shot shows the final product, with all of the high-resolution elements including a furry and clothed Rabbit, his computer-generated surroundings, the matte painting background, the effects of moving leaves - all lit and textured. Elements are combined by a compositor."


"Here is the White Rabbit as illustrated by Michael Kutsche."


"Knave of Hearts sketch by Tim Burton."


"Knave of Hearts illustration by Michael Kutsche."


"The final product: Ilosovic Stayne, The Knave of Hearts, in the film," played by Crispin Glover.


"Red Queen sketch by Tim Burton."



"The final product: Helena Bonham Carter is the tyrannical monarch of Underland. With her oversized head, fiery temper and propensity to scream for people’s heads to be chopped off, she rules her subjects through fear."


"The iconic shot of Alice’s first meeting with the Cheshire Cat, who’s grinning at her from his tree limb, begins with what’s similar to a storyboard sketch, using an assemblage of low-resolution character stills."


"The scene moves to animation, where the character is dropped into a low-resolution environment: the images are kept low-res to allow Imageworks’ animators to create the Cat’s performance without having a lot of data to manipulate."


"The biggest challenge is to create a realistic cat that can generate the trademark exaggerated grin. Here, the all-important hair has been added, ensuring it behaves as it should, where it should be, with the Cat now curled on his limb."


"Here, final lighting is added, along with a full-resolution environment behind the Cat, including the flora and atmosphere added for visual effect."


All images are courtesy of Disney Enterprises.

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Thursday, July 23, 2009

Red Queen Concept Art



Character designer Michael Kutsche has posted a piece of concept art he made of the Red Queen for Alice in Wonderland.

On the DeviantArt page, Kutsche describes his experience with working on the film:


"In 2008 I had the opportunity to do a lot of the character designs for Tim Burton's "Alice in Wonderland".


I was very lucky to meet Tim Burton as well as Ken Ralston from Sony Imageworks, I've been working directly at the film set in Plymouth and later on at the set in LA, it's been a great time working for one of my favourite directors.
Seeing Johnny Depp's performance was also mindblowing, he's amazingly talented.

Since some images have already been released, including an image of Helena Bonham Carter as the Red Queen, I thought it could be nice to show the initial concept art.
I had a very quick sketch by Tim Burton to start with, the final costume that Helena is wearing is Colleen Atwood's work, she's a fantastic academy award-winning costume designer.
The artwork is completely done with Corel Painter X.

My IMDb page: [link]

Enjoy!"

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Monday, December 08, 2008

From Roger Rabbit to the March Hare

Ken Ralston, the visual effects supervisor on Alice in Wonderland, mentioned some technical aspects of the fantastical movie, during an interview commermorating the 20th anniversary of the multi-effects blockbuster, Who Framed Roger Rabbit.


BD: You're currently working on Tim Burton's Alice in Wonderland, which is a very ambitious hybrid of live action and CG. Are there some interesting parallels with Roger Rabbit?

Ken Ralston: Yes, Alice reminds me in a vague way of Roger. There's the March Hare: we have a two-scale rubber version of him for actor reference, not lighting reference because there are so many virtual environments. And we had to build Toonland from scratch, which is like Underland or Wonderland. Roger changed animation.


At the end of the interview, Ralston said how his experience with Roger prepared him for the daunting tasks demanded by such films as Alice.

BD: How has your Roger experience helped you on Alice?

KR: I couldn't have been on Alice without Roger. To be a part of Roger and how it touched people is cool. These tools are great, but, as I keep saying, it's how you use them. I can at least try to pre-empt issues that come up. It's a fast shoot, and I anticipate problems so they don't blow up in your face. The variables are endless -- technical and aesthetic.

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Thursday, September 25, 2008

OFFICIAL: Depp in "Wonderland"



After months of speculation, it has been made official: Johnny Depp will play the Mad Hatter in Alice in Wonderland.

Dick Cook, chairman of the Walt Disney Studios, has confirmed this on Wednesday.

In addition to Alice, Depp will also be in two other upcoming Disney films: he will return as Captain Jack Sparrow in the fourth installment of the Pirates of the Caribbean franchise and as the Lone Ranger's sidekick, Tonto, in a new cinematic adaption of the western serial (Depp is part Cherokee in addition to his German and Irish ancestry).

It has also been declared that Oscar-winning VFX supervisor Ken Ralston (who won awards for Robert Zemeckis' films Forrest Gump and Who Framed Roger Rabbit) is on set in London as the senior visual effects supervisor, working with Sony Pictures Imageworks on the animation. David Schaub is the animation supervisor and Sean Phillips and Carey Villegas are visual effects supervisors for Imageworks.


But after all of this talk about Alice in Wonderland, some of us are still wondering about Tim Burton's other film in his two-flick agreement with Walt Disney Studios: a feature-length, stop-motion animated version of Frankenweenie.

The fact is, no big recent news has come up, but it is still in the works (Burton confirmed this on the new DVD release of The Nightmare Before Christmas). Production will commence on the stop-motion adaptation as soon as shooting for Alice is completed (right now, pre-production is going underway). Both Frankenweenie and Alice in Wonderland will be released in theaters presented in Disney Digital 3-D (as will many of the studio's other future projects).

No word on whether Depp will provide his voice for Frankenweenie yet, though.


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