Monday, March 22, 2010

Filming of Stop-Motion "Frankenweenie" Soon?


Ain't It Cool News caught Don Hahn down at the SXSW festival during a Q&A for his new documentary, Waking Sleeping Beauty (which looks at the Disney renaissance of the 1980s and early 1990s, and features Tim Burton as a young animator). Hahn will be an executive producer for Tim Burton's forthcoming Frankenweenie, and mentioned the animated film.

Harry Knowles paraphrases Don Hahn, who said that "the puppets are ready, the script is done and now that Tim Burton is clear of Alice in Wonderland... he's set to helm Frankenweenie in 3D."

Tim Burton has been wanting to adapt his live-action short film Frankenweenie for over 25 years. The stop-motion version will be released in either 2011 or 2012. Filming will take place in London.

Labels: , , , , , , , ,

Friday, March 19, 2010

Burton Denies "Addams Family" Report


There has been a lot of talk of Tim Burton approaching various film projects, either as a director or producer. The latest of these reports were of Burton directing a 3D, stop-motion adaptation of The Addams Family.

MTV News decided to reach out to Burton's people, but they stated the following after directly contacting the filmmaker:

"There is no truth to the story. Tim has not lined up any of his upcoming projects."

Perhaps Burton was merely pitched by the studio as a possible candidate to direct a new version of The Addams Family. But for now, nothing official has been made, and there is no substance to the claims.

Labels: , , ,

Thursday, March 18, 2010

Tim Burton's Stop-Motion "Addams Family"?


Deadline.com has stated that Tim Burton might be directing a 3D, stop-motion animated adaptation of Charles Addams comics, The Addams Family.

Illumination Entertainment, the Universal-based family film unit headed by Chris Meledandri (who has produced Ice Age, Horton Hears a Who, and is producing the forthcoming Despicable Me and Flanimals), has acquired the underlying rights of the Addams drawings, once a staple of The New Yorker magazine. Burton is reportedly being considered as a director by the studio.

Meladandri will produce the film. Kevin Miserocchi of the Tee and Charles Addams Foundation will be executive producer. A writer will be hired shortly.

If these plans come to fruition, this new Addams Family movie will be the second stop-motion feature coming from Tim Burton. Burton is still directing his feature-length animated adaptation of Frankenweenie.

Labels: , , , , , ,

Tuesday, March 09, 2010

"Alice" #1 at Box Office: $116 Mil. Opening Weekend

Brandon Gray of Box Office Mojo has all the details on the successful opening weekend of Alice in Wonderland:

Audiences clamored to see Alice in Wonderland (2010) as if they were late for an important date, delivering a $116.1 million opening weekend. That's more in just three days than the total gross of any other 2010 release. Alice's corpulent start drove the highest-grossing March weekend ever: overall business boomed 69 percent over the same timeframe last year, when Watchmen debuted.

Showing on approximately 7,400 screens at 3,728 sites, Alice in Wonderland's opening stands as not only the all time biggest for the month of March, but as the highest-grossing ever for a movie released outside of May, July or November and sixth overall. It's a career best for director Tim Burton, surpassing Planet of the Apes (2001)'s $68.5 million, and second best for top-billed actor Johnny Depp, behind the second Pirates of the Caribbean. Alice marks the seventh collaboration between Mr. Burton and Mr. Depp, and its debut handily eclipsed their previous high together, Charlie and the Chocolate Factory ($56.2 million).

Around 70 percent or over $80 million of Alice in Wonderland's opening was viewed through the 3D looking glass, topping Avatar's $55 million as the biggest 3D launch ever. Alice played at a record 2,251 3D sites, compared to Avatar's 2,038. Alice also set a new opening milestone for IMAX, grossing an estimated $11.9 million at 188 sites (included in the totals). The previous benchmark was Avatar's $9.5 million at 178 sites. Combined, the 3D and IMAX ticket premiums over normal prices appear to have added about $22 million to Alice's gross.

To hit $116.1 million out-of-the-gate, Alice in Wonderland benefitted from a combination of factors, including the involvement of Johnny Depp and Tim Burton, who are among Hollywood's few bankable name talents, batting in their quirky wheelhouse, and the good will built up by Avatar for 3D events. Distributor Walt Disney Pictures' marketing campaign was not only omnipresent but spot on in its presentation: it first grabbed people's attention with a flashy entre into Wonderland through Mad Hatter, Red Queen and other wacky characters, then it lured audiences further by grounding the fantasy with Alice and presenting her adventure story.

All told, Alice in Wonderland appealed well beyond the family crowd suggested by its Disney branding and Lewis Caroll's famous literary source. According to Disney's exit polling, 39 percent of the audience was parents and their children, while 36 percent was couples. The basic gender and age demographics came in at 55 percent female and 54 percent under 25 years old.

At the foreign box office, shiny and new Alice in Wonderland unseated reigning stalwart Avatar, debuting to an estimated $94 million from 40 territories or around 60 percent of the overseas market. Add in the domestic take, and Alice's worldwide weekend was an estimated $210.1 million, ranking as the 14th biggest worldwide launch ever. The United Kingdom was Alice's top foreign market with an estimated $16.8 million (the highest non-sequel start ever there), followed by Italy ($13.9 million, also a non-sequel record), Russia ($12.3 million) and Australia ($9.2 million). Meanwhile, Avatar was off 42 percent, generating $22.8 million and bringing its total to $1.88 billion.

Labels: , , , , , , , , , , , ,

Friday, March 05, 2010

D23 Interview with Tim Burton

Disney's D23 website has a very indepth interview with Tim Burton, talking about Alice in Wonderland. The director discusses working on the technology-heavy film, working with various actors, the appeal of the strange characters and world created by Lewis Carroll, and much more. Here's the entire interview:

What appeals to you about this story?
In any fairy tale land there is good and bad. What I liked about Underland is that everything is slightly off, even the good people. That, to me, is something different. It's so much a part of the culture. So whether you've read the story or not, you'll know certain images or have certain ideas about it. It's such a popular story. The reason we did something with it is that it's captured the imagination of people for a very long time.

Why do you think Alice in Wonderland is still popular, more than 140 years after its publication?
It somehow taps a subconscious thing. That's why all those great stories stay around because they tap into the things that people probably aren't even aware of on a conscious level. There's definitely something about those images. That's why there have been so many versions of it. As a movie, it's always been about a passive little girl wandering around a series of adventures with weird characters. There's never any kind of gravity to it. The attempt with this was to take the idea of those stories and shape them into something that's not literal from the book but keeps the spirit of it.

How old were you when you first read the books?
I was in school, maybe like 8 or 10 years old. I have a weird connection with the books. The house where I live in London was owned by Arthur Rackham [famous English book illustrator who created the iconic color plates for the 1907 edition of Alice's Adventures In Wonderland]. I live and work out of the studio where he did some amazing versions of Alice in Wonderland. So I felt there was a connection to the material and me. And that always helps, somehow.

When you were first approached to direct, what was your reaction?
They gave me a script and they said 3D. And even before I read it, I thought, that's intriguing, and what I liked about Linda's script was she made it a story, gave it a shape for a movie that's not necessarily the book. So all those elements seemed exciting to me. What I liked about this take on the story is Alice is at an age where you're between a kid and an adult, when you're crossing over as a person. A lot of young people with old souls aren't so popular in their own culture and their own time. Alice is somebody who doesn't quite fit into that Victorian structure and society. She's more internal.

Why did you decide to make this particular version of the story?
Well, there are so many stories. It's not like it's a new story. If you read the books, there are all of these weird little adventures. So I think the goal of Linda Woolverton, the writer, was just to have the story and use the characters. Look, there are so many things — there is always going to be a character that is somebody's favorite. Someone will miss the Lobster, or whatever. You have the Red Queen and the White Queen, the March Hare and the White Rabbit — there were iconic ones that we knew we had to have in there. But then, we thought, let's just let the story play and see.

Which characters in Alice appealed to you more?
I like them all. And that's the thing with these. I think this material suffered in the past because all of the characters are just weird. Okay, Hatter's weird. Cat's weird. Rabbit's weird. We tried to give each one their own particular quirks, so that they each have their own character.

Growing up, did you have a favorite children's book?
I was a Dr. Seuss fan. It was easy to read. I liked his drawings. But, the reason I wanted to do Alice is that it was a really interesting challenge. I didn't feel personally, like I might on another project, like, oh, there is one great version out there, so to try and do another one, might be a problem. But with Alice, there are some interesting ones, but I don't know if any are completely successful.

What was your approach to the film?
I was much more fascinated by the iconic images — I think people are always surprised when they go back and read the stories, because they don't have that Lord of the Rings sweeping narrative. They're absurdist, surreal. But those characters are in our dreams, our tales. Those things that stay in your brain. Why do all these musicians write songs about it? Illustrators are recalling it all the time. You see it in other imagery. It was key to try to make that world. The things that I felt were unique to Alice, they're unique because they're so different. Like the bizarre size changes? And where you have some animals that talk, some don't. It seems quite random in what Carroll did. But, at the same time, it's not. There's something very deep. Things that seem random maybe aren't? The goal is just to try and capture that.

What do you like about this version of the story?
What I like about this is that it's more of a personal journey. These are the things that are actually the most important in life. That moment where you make that important choice. Maybe it happens to everybody. Maybe it doesn't. Maybe it does a couple of different times in your life, where you learn something, you grow. You know, it's like you've got two sides of yourself in conflict. Emotionally conflicted. And then, when you make that personal growth, it's quite an amazing thing. Quite a strong thing. It's reconciling within yourself who you are, becoming the person you're going to be, a human being. It sounds light, but it's important.

Why couldn't you do a re-telling of the books?

The thing that fascinated me about Alice is that its iconic images have been absorbed by our culture. I probably knew more about Alice from listening to bands and songs — so much of the story's imagery comes into play. So, that's the thing that was always strong about Alice. It was never the plot points of the story, because they were absurdist tales — they didn't really have a certain narrative dynamic. I think that's why those other versions, to me, were always lacking, because there was this little girl observing things and saying, oh, that's weird. There was one weird character after another, without much of a context to it. So, we tried to ground each of the Alice in Wonderland characters. We tried to give them it a bit more depth, and to give her a story. There's such a mystique about Alice in Wonderland. I just felt that it would be more appropriate if we tried to be true to the spirit of what those characters were, and then, just give it all a bit more of a foundation.

Why did you make Alice 19?
That age just seems to me to be a crossroads. There, I think you're entering a culture where you're pressured into society, or getting married, or some other thing. And she just seems to me to be at that point where you're at an emotional crossroads. I just felt like Alice is an interesting character, because she's at that age, and she's got both a young person's and an old person's soul. There's a dynamic — at odds feeling both the young and the old, and then reconciling those two things. It just seemed like the classic structure of fantasy — go back to The Wizard of Oz. Or any of a number of fairy or folk tales — these adventures are always to work out the character's emotional problems. That's why I've always been intrigued by the poetry and the purpose of such stories — myths and things. They mean something. And, so, her adventures are her coming to terms with who she is and gaining her personal strength. Those are the journeys that are made in these stories, but they're quite private, too. It seemed like the right age to explore that dynamic of somebody, at a moment of change.

What is Johnny Depp's approach to playing such a vivid character as The Mad Hatter?
It is an iconic character and it's been portrayed in animation, in live-action. I think Johnny tried to find grounding with the character, something you can feel, as opposed to him just being 'mad.' With a lot of versions, it's just a one-note character, and his goal was to bring out a human side to the strangeness of the character. I've worked with him for many years, and he always tries to do something like that, and this time was no exception.

Do you consider Johnny Depp as a muse?

Nah, he's just a piece of meat [LAUGHS]. All these actors were great, because they weren't dealing with a lot of stuff — sets, props, other actors. So, a lot of it had to be inside of each person's mind. You can't really work with method actors too much on a movie like this. You need people to go out on a limb and just go for it, without a lot of material. So, yeah, Johnny's good at that. And I was lucky with these other actors, that they kind of went for it, too. And, you know, for me, too, I think it was really hard, because I'd never really done a movie like this. And it's quite eye-opening. It's a whole different process. I would think for an actor, it's really challenging.

How close do you work with Johnny in creating his characters?

Well, I'll do a little sketch, he'll do a little sketch. We'll talk. It always is different. With him, we use references, but they're never specific references. Because he never wants to feel like he's doing just one thing. So, we use a lot of abstract references. But I'm always excited to see what's gonna come out it.

Do you let him go as far as he can and then reel him back in?

Yeah, but he's pretty good. You never wanna go so far that you're missing some emotional beats. So, we've tried to make the Hatter mad, of course, but also give him a certain emotional quality under the surface. Johnny's pretty good about trying to find the reality of something unreal.

Can you talk about why you chose Mia Wasikowska for Alice?
She has both a young quality and an old quality. Very grounded — some people are just all over the place. But some people, they have that old soul quality. And that's what we felt was important for this Alice. But, at the same time, to be young — there are people with old souls who are also naïve at the same time. There's a certain slight passiveness to Alice that's always in the material. So we wanted to give her more of a quiet strength, which Mia has herself — just as a person. I just liked her quality. I always like it when I sense people have that old-soul quality to them. Because you're witnessing this whole thing through her eyes, it needed somebody who can subtly portray that.

How did Mia, as a relatively new actress, handle the role?
Well, she's great. This'll probably be the most abstract movie that she will ever do, let's hope. Like I said, it was new for me. In dealing with all the green screen and obstacles she had to deal with, she took it all in stride. She always was trying to remember the character and just go back to that place within herself. That was helpful, because it could be a nightmarish process. It goes against all of your instincts, I would imagine, as an actor — you have nothing to work with. The guy standing there with a green stick is not really that inspiring, you know.

You go way back with Crispin Glover [who plays the Knave of Hearts in Alice in Wonderland], right?
I first met him in the early '80s. He's a very unique individual. He's a real Renaissance man. There are not many people who do movies and then do their own films and do their own art and live their own lives in the way that he does. But he's great. He's got such a pleasant visual presence.

Your cast is full of British character actors, performers who can disappear into the character.
I love working with people like Matt Lucas, who do characters, because I think they're great actors. They're fun to watch. Matt did one character then slipped into another; that to me is the sign of a good actor, and it was really great to work with him. Also, it was important to me to have a real, heavy British flavor. There are lots of people I've always admired. I wanted to try and make the animated voices not overly animated, so they all felt like they were in the same world. I didn't want them to feel like live-action characters in a completely animated world, so I tried to make the live-action a bit more extreme, and then with the animation, I tried to bring it back. I was lucky enough to get really great actors who — if they had done it as humans would have been great — brought the animated characters up to the level of the live-action.

How did you get your actors into character?
Well, it's difficult when you don't have a lot of sets and you are dealing with a lot of technology. I tried to keep it as lively as possible and as fast as possible, so that they could interact with each other as much as possible. So speed and energy were important. You just try to keep moving and grooving.

How did the actors in Alice in Wonderland approach the dialogue?
The kind of actors I like to work with bring something to it — like if there was a line or something from the book that they want to be in the script. If an actor connects to something or feels passionate about something, that's always nice, and you might get something better from them — it's something meaningful that they can grasp.

Is it Underland or Wonderland? What does it look like in this film?
It is Underland and has always been Underland, but according to the film version, when Alice visited as a child, she misheard the name and called it Wonderland. Everybody's got an image of Underland. I think in people's minds, it's always a very bright, cartoony place. We thought if Alice had had this adventure as a little girl and now she's going back, perhaps it's been a little bit depressed since she's left. It's got a slightly haunted quality to it.

Are you taking a unique approach to technology with this film?
Well, [senior visual effects supervisor] Ken Ralston's done this. I haven't done this before. It's a puzzle, and the movie doesn't materialize until the end. What's been the most difficult thing is, after production ends, you usually have a movie — you see the shots and then you spend six months to a year cutting it. This doesn't work that way. It's a very Alice in Wonderland-like process. It's a little backwards.

How did you incorporate available technology into this film?

Our approach to this was a bit more organic, in the sense that Ken Ralston and I discussed what we liked and didn't like about animation, live-action and other technologies. We had that conversation. We decided on a mix — we'll have real people, but also animate characters, and then manipulate them. So, we just tried to pick and choose what we used with each situation. That's the thing about technology. There are so many ways to use it.

How did you come up with the concept for the design of this world?

We looked at a lot of great artists on this one. In some ways, it ended up being more like an animated movie, in terms of the structure and how it got done. We had lots of designers. Everybody chipped in. It's been a really organic building process.

What inspired you most in terms of the visuals?

We didn't choose just one thing — there are so many different things. We looked at pictures of trees. We'd get some good concept work that we liked and then latch onto that. The goal at the end of it all was to be true to the essence of the story and make it feel new. Make it feel like it's a different thing. But yet, there's a reason why I like the Cheshire Cat or the Caterpillar or the Mad Hatter — those characters are in people's consciousness because they're strong images. It was key to do that justice.

Why did you choose to make the film in 3D?

Well, 3D is not a fad. It's here to stay. It doesn't mean that every movie's going to be made in 3D. But at the same time, Alice in 3D, just because of the material, it seemed to fit. So, instead of it just being a given, we tried to treat it as though it was a part of Wonderland. Matching the medium with the material.

Did you shoot in 3D or was it part of the process after filming had finished?
We didn't do it with the 3D cable. With the techniques we were using — the pure animation, live-action and manipulating that — shooting it traditionally gave us more freedom to get into the depth, the layers, that we wanted in the time that we were dealing with. And also, I can't really see the difference. I'm sure that there are people who say 'it's more pure this way or that way…' But this seemed like the right approach. After seeing the conversion job that was done on The Nightmare Before Christmas, I found no reason to do it any other way. We were trying to do it faster and at the end of the day, I didn't see any difference in quality.

Does using 3D affect the story?

In the old days you'd put the glasses on and walk out of the theatre with a splitting headache. And that's no longer the case, it's a much more pleasant experience. And I'm personally not out to make a gimmick, so I believe that it enhances the film. It puts you into that world. And with the Alice material — the growing and shrinking of characters for instance — and the special spaces and places that you're in, it just helps with the experience. Obviously, these films not only have to work in 3D, but they have to look good as a movie that you'd want to see. I think the gimmick element of 3D is falling by the wayside, and it's more about an experience that puts you into the film. When Nightmare was converted to 3D, I felt it was the way it should have been. You felt the texture of the puppets more, you actually felt like you were on the set. And I think that enhances the experience. This seemed like the right kind of story to do in 3D. I always try to say, 'Is it the right medium for this?' and not just do it because it's a gimmick or it's fashionable now, and it did feel like it was the right kind of material. So seeing it come to life in 3D supports the material. It gives you that kind of 'out-there' feeling that was a very crucial element to the film.

Where do you see the future of movies going, now that you have this mixture of 3D and live-action?
I was in animation several years ago. It was pronounced dead, and then they stopped doing hand drawn. So, the good news is that there are more forms for everything, which is great. There should be 3D, drawn animation, computer animation, stop-motion. It's all valid. It's all great. And it's better now than it's ever been. I was struggling for 10 years to get a stop-motion movie made. Now, you can do it — no problem.

Are you fascinated with special effects?

I'm not a special-effects-just-for-special-effects kind of filmmaker. I try not to treat it like that. Even with all the stuff in this movie, we always tried to go back to the simplicity of it being one person's journey. It's Alice's journey. And that's it. It's a very simple thing — and that's what we always tried to keep it.

Labels: , , , , , , , , , , ,

"Alice in Wonderland" Now in Theaters!


So, apparently, that Tim Burton guy has this new movie out. I think it's Alice in the Looking Glass, or something. I haven't heard much about it, so I dunno. Anyway, I saw this one commercial, and it said you can see it in theaters in, like, 3D, and IMAX, and IMAX 3D, and normal 2D. Oh, and Johnny Depp's in it, too.

Labels: , ,

Thursday, March 04, 2010

"Wonderland" a Challenge for Effects Wizard Ken Ralston

The Los Angeles Times recently asked Ken Ralston, the visual effects supervisor for Alice in Wonderland, what the biggest challenge was on making the film. His response?

"What part of it wasn't a challenge? All the characters in the film, all the weird combination of effects, and the always-lovely fact of too little time to finish everything -- all of it was a giant challenge. To think of one thing that was bigger or more difficult than the rest, I can't do it. It was one giant challenge."

Ralston has a thoroughly impressive resume in working in special effects. His credits include Who Framed Roger Rabbit, Cocoon, Return of the Jedi, and Forrest Gump, among others. This is Ralston's first time collaborating with director Tim Burton. The connection was made by producer Richard D. Zanuck, who produced Cocoon in 1985.

All of Alice in Wonderland was one immense challenge because of all of the components interacting at once -- live-action, animation, and motion-capture -- all starting with a sea of green screen and eventually converted into 3D.

"The great challenge of it was the fact that every shot in the movie and every scene is filled with a variety of techniques and ideas, so you can't just plug something in and run with it," Ralston said. "This is no one-trick pony, it's a 1,000-trick pony. It's all scattered around in weird ways. The huge challenge to make it all feel like the same world, to have smoothness to it so that Alice -- who is normal, except for size-changing throughout the movie -- is surrounded by Red Queen, the Mad Hatter and Knave -- who are versions of humanoids -- and then on top of that all the animal characters who are animated."

Ralston said that was only the first part of the puzzle -- then came the sculpting required to make those disparate pieces mesh without bumps and breakdowns.

"On top of all that, all three groups are for the most part in computer-graphic environments that are surrounding them. What's entailed in making that feel like a unified moment, where they're all on the screen and interacting with each other in a believable way, well, that was more than a little tricky. That's really all it took to make 'Wonderland.'"

Labels: , , , ,

Tuesday, March 02, 2010

Being the Red Queen


Helena Bonham Carter recalled how her partner Tim Burton proposed the role of the Red Queen to her.

"He was so polite about it, and there were so many hesitations," Bonham Carter said. "He said, 'Would you consider, um, possibly, perhaps -- but only if you want to -- um, anyway, would you play the Red Queen?'"

"It was like a proposal of marriage," said the 43-year-old actress. Bonham is routinely misidentified as Burton's wife. They have two children and have had a nine-year romance together.

"I was doing 'Terminator Salvation' at the time, and when he asked me, I was really flattered. It was a complete surprise! I know people think it's disingenuous when I say that, but it's true. They won't understand this, but each time [he has a film], I truly don't expect Tim to ever want to work with me again."

"I personally find it especially flattering that he tends to deform me in every movie," Bonham Carter said. "But my mother and everyone asks me, 'What is it with you and him?' But that's the point of acting isn't it? It's all dress-up."

For the record, though, Burton didn't tell Bonham Carter what her deformity would be in Alice in Wonderland. "I learned that when I read it in the script," Bonham Carter said with mock distress. "Oh, a huge head? I see, lovely."

The Red Queen's gigantic head was not a small detail while making the film. "The queen's head was something we had to be careful to account for all the time," visual-effects supervisor Ken Ralston said. "We had to remind people to back away from Helena in their scenes to give her head enough room."

Linda Woolverton, the screenwriter for "Alice," says the Red Queen grew up with a tumor in her head, which, in Wonderland's version of physiology, made her head vast. "Linda told me it also made the queen emotionally volatile and arrested in her development," Bonham Carter said with something close to sympathy. "We have a 2-year-old daughter, Nell. There are some similarities."

There have been numerous incarnations of Lewis Carroll's stories to film, and Bonham Carter suggested to viewers that they shouldn't expect a strict adaptation. "Tim has changed things, and some purists will just slit their wrists when they see it," she said, chuckling at her own gruesome imagery. "It's all very invented, very new with this film and with good reason. The original Carroll stories are in fact very episodic -- there isn't a lot of huge narrative or dramatic drive. The story that Linda Woolverton invented is a mixture, it's stolen from both [books by Carroll] but given a real context and a story and a purpose for the whole dream to occur."

Bonham Carter didn't remember exactly when she was introduced to Alice and her world. "She's so been around," Bonham Carter said. "She's definitely mythic. I can't really remember how I first came to the story. I've always just had random impressions of it, the symbols and imagery, they're just stuck with me. They've always entranced me -- like the door and the keyhole and the 'drink me' potion and the 'eat me' cake.
"What is it about Alice? Why do we respond to it, and why does it still captivate us?"

The actress explained gave her opinions. "She knows she's in a dream, and we all know that feeling," the actress said. "And the changing of size, there's something in that too, the way children feel in an adult world or the way they fantasize about growing large and visible or to shrink away and be away from it."

Helena Bonham Carter has worked in myriad of different kinds of films, but this is her first venture into 3D. The actress stated how she hopes that the new stereoscopic technology stays as an enhancement for story-telling, and not a flashy, superficial alternative to it.

"I haven't seen too many 3D movies, for instance, and I don't think they all work that well, but I think with this one, with 'Alice,' it's a perfect marriage of 3D and subject matter. I think with a lot of the 3D films, it's a bit gratuitous. But with this story, you have all the shrinking and changing of size so there's an opportunity to use the technology in an interesting way."

Labels: , , , , , ,

Friday, February 26, 2010

Interview: "Alice" Character Designer Michael Kutsche


Gerrick Kennedy of the Los Angeles Times has an interview with Alice in Wonderland character designer Michael Kutsche:

GK: “Alice in Wonderland” was your first experience working on a film. How did you fall into the world of Wonderland and Tim Burton?

MK: It was a huge leap for me because I’m from Germany. I’ve been a pretty successful illustrator but not in the field of movies, and I was doing illustrations for games -- like the packaging. Two years ago I put all the work that I did online [because] I never really took good care about making myself public. When you’re working full-time you’re not really thinking about other jobs. One day I was working in my studio in Berlin and I got this e-mail from Sony Imageworks that was like we have this movie project and we found your portfolio would you like to work on a movie? This was a big deal for me.

GK: But you didn’t know you were “auditioning” to work on Alice in Wonderland?

MK: They said there were a couple of illustrators -- kinda like a competition -- so would you please draw a caterpillar. Like think of “Pan's Labyrinth,” real actors with animated features. I did that in one day … I tried to do the best that I could. I got the job and finally met the vice president of Sony Imageworks [Debbie Denise]. She said what movie I’d be working on. She said it was Tim Burton and “Alice in Wonderland.” I was totally like fainting.

GK: What type of creative freedom did you have in your work? Burton has a very unique style. How did you adapt to that?

MK: I worked with visual effects supervisor Ken Ralston – this is the guy who did “Star Wars”! He said we were very early on in the production, we don’t have much direction, take some characters, get some ideas for it and go crazy. That’s what I did. In the beginning, I was a little over the top with it. A little too frightening.



GK:In your early sketches, the Cheshire Cat is more human-like and is slight and slinky, with hot pink stripes and an unsettling, toothy grin, and your Mad Hatter wore industrial goggles and had less whimsy...

MK: Because it’s a Disney production [some of that] didn’t really have that mass appeal. It would have shocked the kids. Tim Burton is a big fan of that book, and the original illustrator. Tim had his own drawings in his London office, so he wanted to have a little bit of a classic feel, so that the animals were more like animals with a twist instead of having a far-off fantasy. Sometimes he gave like a very quick sketch that was really helpful. I would take that and make it really detailed.

GK: With this being a reimagining, as opposed to a remake, how much of the original did you have in your mind as you did your designs?


MK: I was looking at the original drawings from John Tenniel and Arthur Rackham and I also looked at the clothing from that time to have the feel for this period so that it's rooted in some sort of reality. We gave those characters clothing from that time.

GK: Everyone, of course, is focused on the 3-D element of the film. Did knowing that it would be seen in 3-D have any influence on your designs?


MK: Not for this one. I would doubt, maybe in terms of environment. In terms of design itself, even if you look at it in 3-D the brain kinda recognizes it. It's more about the shape and the perspective.

GK: When did you first get into illustrating?

MK: I was always drawing, from kindergarten age. I didn’t really go to art school, I just self trained. At that time I always felt self-conscious that I don’t know too much, now I kinda find that’s what makes it a little more special. It’s not the taste of the professors or one of my [peers].



GK: You’re from Germany and a lot of the work on “Alice” was done in London. How did that work for you?

MK: I worked from home on “Alice” for half a year. I asked if it was a good idea to come to London. They put me on a plane, and took me to Tim’s office. They took me to the set so I could get a feel for the movie, and the production so that the characters aren’t disconnected. After awhile in Plymouth [where large portions of the film were shot] and in London, when the production moved to Culver City they moved me into a little trailer. They asked if I wanted to sit in the Sony building but I wanted to be as close to the set as possible. Of course I wanted to get a peek at what they were doing, so I had this little trailer in the backyard.

GK: People never see the step-by-step process of creative work, the process that went into it.

MK: Of course I read the script in the beginning, then they would send me an e-mail about a character that they needed urgently. I would start doing some sketches, scanning them and putting them in the computer and then making the color refinement. But I would also add some fur textures, little things so in the end it didn’t look like a painting on the computer. It had a more realistic feeling. When they decided on Alan Rickman to be the caterpillar I looked at photos of his face. It wasn’t Photoshopping photos of his face that wouldn’t work. So it had to be a design of its own, it kinda has the character of his eyes and the cheeks. Even if they didn’t cast characters, I always try to imagine who could it be, to try and get as much personality as possible. I think it’s crucial.



GK: You worked on a number of characters, also including the Red Queen and Knave of Hearts. Is there one that sticks out as your favorite?

MK:
I think the caterpillar. But I also like the twins in a way, which that’s a design that Bobby Chiu did. As crazy as they are they kinda work together really well. I also think that because usually you have a big group of artists working on one character, because we only had like three people designing them (Kutsche, Chiu and Kei Acedera), they were really distinct. They didn’t get watered down. Like too many cooks [in the kitchen]. I think he was careful not to work with too many people.

Up next for the 32-year-old who said he didn’t “expect to stay in America this long” is character work on “Thor” and “John Carter of Mars,” slated for release in 2011 and 2012, respectively.

Labels: , , , , , , , , ,

Video: "Alice in Wonderland" Press Conferences

Here are some videos from two press conferences with Tim Burton and the cast of Alice in Wonderland, courtesy of YouTube user laudepp126x. Also, after the videos, scroll down to read some other comments from Burton and the cast at the London press conference, courtesy of FilmShaft.

Here are some videos from the recent London press conference:

Video 1 -- Mia Wasikowska, Tim Burton, Anne Hathaway, Johnny Depp:



Video 2 -- Tim Burton, Anne Hathaway, Mia Wasikowska, Johnny Depp, Helena Bonham Carter:



And here are some videos from another press conference:

Video 1 -- Johnny Depp, Tim Burton, Helena Bonham Carter:



Video 2 -- Michael Sheen, Matt Lucas, Helena Bonham Carter:



Video 3 -- Johnny Depp, Tim Burton: on fuderwacking and their kids' favorite films:




From FilmShaft:

Hungarian Journalist:
I have a question for Miss Anne Hathaway: You were cast as a princess and now you’re a queen. There are so many Disney princesses who couldn’t make it. They are desperate and wanted to get the role of Alice. I wanted to ask you, what do you suggest for those who studied like you…there are so many out there. What would you say about why you made it and they didn’t?

Anne Hathaway: (laughs) I don’t know I can necessarily answer that. I owe so much of my career to luck. My mother always told me that luck is preparation meets opportunity and, um, I’ve been given extraordinary opportunities to work with filmmakers long before I was talented enough and deserved to work with them. I’ve learned a lot from them. I just keep getting hired. I consider myself lucky and I don’t know who is responsible for it.

HJ:
You wouldn’t suggest anything for them that they shouldn’t do?

AH: Why don’t you tell me what you suggest?

HJ: You’re interested in my opinion?

AH: (mockingly) We all are!

HJ: I never see you not wearing panties.

AH: I’m not sorry to say I’m happy to hear that.

Mia Wasikowska on the pressure of playing Alice:

“There’s a certain amount of pressure when you’re playing such an iconic character and very well known and loved by some many people. We discussed that from the beginning and one of the things we wanted to do was take away that baggage that comes with being Alice and get behind the teenager behind the iconic image.”

Johnny Depp on playing the Mad Hatter with a Scottish accent:


“The Scottish accent was something I did mess around with on Finding Neverland. That was a bit more Aberdeen, and Tim and I talked about the Hatter being made up of different people and going to extremes…go dark and dangerous with the Scottish accent. I hope I arrived there.”

Tim Burton on the Disney versus UK cinema chains boycott:

“I’m happy it’s resolved. I’m just happy.”

Crispin Glover and Anne Hathaway are asked would they consider living in Wonderland, if they could:

Glover: “I’d definitely consider it.”

Hathaway: “I’d be happy to live in a world with no rules!”

Johnny Depp on how Helena Bonham Carter affects the Burton-Depp dynamic and why he will always work with Burton:

“We only started quarrelling when Helena showed up.”

“He’s one of the true artists working in cinema.”

Tim Burton on what attracted him to making the film:


“What really intrigued me was the opportunity to make a 3D Alice in Wonderland. It seemed like a proper mix of the medium and the material. A few years ago, I don’t know if I’d have been intrigued by it, but it just seemed like the trippy-ness of the world and the tool of 3D seemed like a good mix. And also, going back, there’s about twenty different versions and I’d never really connected with them. The characters and imagery and the icon way it has infiltrated culture was just so strong.”

How the actors felt reading the books as children:

Helena Bonham Carter: “You know what? I can’t remember. Okay, so my made up answer is…I can’t remember.”

Mia Wasikowska: “My most vivid memories of Alice as a kid were when my mum used to put myself and my siblings in front of the stop-motion Czech Alice. I remember watching it and feeling incredibly disturbed.”

Anne Hathaway: “When I was a young kid I had a wonderful teacher in the fifth grade who had us memorise the poem, The Jabberwocky, and we all had to get up and recite it to everyone.

Johnny Depp: “I can remember reading the book as a kid…the condensed version and then obviously the Disney cartoon. The story is so episodic and all over the place, but I remember more than anything was just the characters. Even people who haven’t read the book know the characters.”

Tim Burton responding to a question about the different between Underland and Wonderland:

“It’s spelled different and that’s about it.”

Labels: , , , , , , , , , , , ,

Zanuck on "Wonderland," "Dark Shadows"

FilmShaft's Martyn Conterio has an exclusive interview with legendary producer Richard D. Zanuck. Zanuck, who has produced all of Tim Burton's live-action features since 2001, talked about Alice in Wonderland, the upcoming adaptation of Dark Shadows, and more. Here's the entire interview:

MC: How did you get involved with this project?

RZ: I’ve produced the last five Tim Burton movies and so I’m part of that team. When Disney approached Tim about doing this, that was about three years ago, I came on board. I’m a very hands-on producer…I’m there every day and I’ve been on this from the very beginning.

Did you know Alice in Wonderland well before you took on the film?

I can’t pinpoint when I first read the books or may have even been read to me as a young person or maybe as a student. I can’t remember exactly when, but when we decided to make the movie I went back and read them and I was amazed that most of the characters were very familiar to me. It was like they’d been implanted in my subconscious because I felt I knew all these characters and know the setting and all of that…it all came back to life. And that’s an example of why this book has endured throughout one hundred and thirty-five years because we’re all familiar with it. It’s permeated culture.

The production wasn’t a typical Hollywood endeavour – it was all green-screen. Had you experienced anything like that before?

No, nor had Tim. We started the picture with live action down in Plymouth. We shot ten days there for the beginning and end of the picture…you know, before she goes down the rabbit hole and after she comes out. We went back to Los Angeles, at Culver Studios, to do all of the green-screen. It was only forty days of shooting, actually, but almost two years of computer generated animation work, there’s some mo-cap work. It was very tricky technically. I think it’s the first time that all three elements: computer generated, mo-cap and live actors all worked into the same scenes. Also Alice’s size goes from six inches to seven feet tall and her regular size and so the actors playing with her had to be adjusted. Matt Lucas had to work on stilts! It was very tricky, especially when they weren’t together. The eye lines had to match up. We had all kinds of charts where everybody’s size was measured very carefully.

Did you ever think while making it, “Is this going to work?”

I always felt it would work because Tim’s a genius and nobody has that imagination. He hadn’t done anything this complicated before we had Ken Ralston who has won four Academy Awards and nominated a dozen times. He actually started and helped invent a lot of the process. I think his best work is with Alice. He was supervising even the green-screen stuff. Between he and Tim, he would imagine it, but it was Ken and about four hundred people behind him on computers putting what Tim imagined – frame by frame – onto the film. It was very labour intensive and tricky to co-ordinate all that. Tim had a good team behind him…he’s an artist…a real artist.

Tell me how you cast Mia Wasikowska as Alice?

Alice was a part that everybody wanted to play, regardless of their age. We had stars who were totally wrong…everybody thought they should play Alice. So we had a whole slue of volunteers. Tim and myself, from the very beginning, wanted to go with a fresh face. We didn’t want a Hollywood starlet or somebody that would we’d seen before. We went on a massive campaign with the casting people in Australia, casting was done in this country and in the United States. Throughout the world really…and kept narrowing and narrowing it down and finally brought twenty people to the UK. We tested them and got that down to eight. Mia was one of them. She came over three times in total. We did a full scale, studio screen test with our crew and the wardrobe people…make-up…a complete test and Mia came out on top.

Have you any more plans to work with Burton since you’re on a roll?


Yes, I’m going to be doing Dark Shadows with Johnny (Depp) and Tim later towards the end of the year. He’s got to do another Pirates movie. But we’re shooting over here (London) even though the movie is set in Portland, Maine. We’ve got the stages at Pinewood lined up.

Obviously you’re a legendary film producer…

That sounds like age…(laughs)

You’ve made classic after classic, do you find films easier to make now than back then?

It depends on what kind of film you’re talking about. My wife and I made Driving Miss Daisy and that was a very difficult movie to get financed. An old Jewish lady and a black chauffeur…nobody was interested in that subject. We spent more time on bended knee…over a year of begging people. If you have a picture like Alice in Wonderland which is a famous title, add Tim Burton, Johnny Depp, 3D, Disney – which is a big selling point…it’s a slam dunk! You don’t have to beg people to do that kind of film. It all depends on what story you’re doing to tell. The bigger, wide canvas ones are easier than the small ones. But they’re much, much more expensive to make…but that’s how it is.

Out of all your films, do you have a personal favourite?

I probably do…but you’d have to kill me to get it out of me (laughs). I hate to use the phrase, “they’re all my children” because it’s so over-used, but it’s true. Each one is an experience and a very unique experience and different. The box office can be different too…so maybe my favourite one is considered a failure. I made Steven Spielberg’s first two pictures – Sugarland Express and Jaws. I must say Sugerland Express and that whole experience of working with Steven on his first film is one I’d have to rank very highly in terms of gratification.

Richard Zanuck, thank you.

Thank you.

Labels: , , , , , , , , , , , , ,

"Alice in Wonderland" World Premiere Footage

Alice in Wonderland had its world premiere on Thursday, February 25th, at the Odeon theater in London's Leicester Square. Here's an hour's worth of footage:

Here's a link from AFP.

From ustream:

Labels: , , , , , , , , , , , , ,

Thursday, February 25, 2010

Entertainment Weekly Stars "Alice"


The February 26, 2010 issue of Entertainment Weekly will feature new information on Alice in Wonderland and an exclusive interview with Tim Burton and Johnny Depp. Look for the one with the Mad Hatter on the cover (of course)!

Here's an excerpt with Depp:

“When we first went in to do the camera tests, I was thinking, ‘They’re going to lose their minds,’” Depp recalls. “But Tim fully supported it. It was a couple of solid hours in the makeup chair everyday but it really helped. You start to understand who the guy is through all that weird kind of Carrot Top kabuki.”

Alice marks Depp’s first foray into the brave new world of 3-D filmmaking, but the actor (who admits he still hasn’t seen Avatar) says he won’t be able to fully appreciate that extra dimension. “I’m actually unable to see 3-D,” he says. “I’ve got a weird thing where I don’t see properly out of my left eye, so I truly can’t see 3-D.” Then again, he never likes watching himself onscreen anyway. “So I have an excuse this time,” he says, laughing.

Labels: , , ,

Sunday, February 21, 2010

"Waking Sleeping Beauty" Trailer


The trailer for the upcoming documentary Waking Sleeping Beauty has made its debut. The film chronicles the story of the renaissance of Disney feature animation in the 1980s and 1990s. Directed by Don Hahn (who is working on Tim Burton's upcoming animated Frankenweenie as an executive producer, and produced the 3D re-release of The Nightmare Before Christmas), the documentary includes such animation titans as John Lasseter, Jeffrey Katzenberg, Don Bluth, Michael Eisner, Roy Disney, Glen Keane, John Musker, Howard Ashman, and many more, including Tim Burton himself.

Waking Sleeping Beauty will be released in select theaters in New York, Los Angeles, Chicago and San Francisco on March 26th, 2010.

See the trailer on YouTube or Apple Trailers:

Labels: , , , , , , , , , ,

Saturday, February 20, 2010

Cineworld Will Be Showing 3D "Alice" in UK

In case you're in the UK and concerned if you'll be able to see Alice in Wonderland, Cineworld Cinemas has just announced that they will be showing the film in 3D on over 150 screens.

After much speculation around whether or not major cinema exhibitors in the UK would play the film, Cineworld has reached an agreement with the Walt Disney Company UK.

Cineworld Chief Executive Steve Wiener comments “we are extremely pleased to have reached a satisfactory compromise on this matter. As leaders in 3D we did not want the public to miss out on such a visual spectacle. As the success of Avatar has shown there is currently a huge appetite for the 3D experience”.

You can book your tickets to see Wonderland by clicking here.

Labels: , , ,

Saturday, February 13, 2010

"Alice" Theatrical Run Shortened


Disney CEO Bob Iger has decided to cut the theatrical run of Alice in Wonderland by a few weeks, the Hollywood Reporter states.

Normally, movies remain in cinemas for a 16-week run. But the theatrical run for Alice will be truncated to just under 13 weeks.

This experiment might become a growing trend for movies in general. Shortening the theatrical run of films might make home entertainment methods of viewing movies (Video On Demand, DVD, Blu-ray) more successful.

Another benefit would be freeing up the 3D and IMAX movie screens. Alice will be bumping Avatar off the map widely, and the 3D release of Warner Bros' Clash of the Titans (release date April 2nd) will be following Alice.

The abbreviated theatrical run will likely take effect in both the UK and the United States.

Labels: , , , , , , , , ,

Monday, February 01, 2010

Feb. 28: "Alice" at Jameson Dublin International Film Festival


Want to see Alice in Wonderland before March 5th? Those in Ireland can see the film in 3D on February 28th, as part of the Jameson Dublin International Film Festival. The film will be shown at the Savoy at 17 Upper O'Connell Street Dublin 1.

Click here to book tickets for this special JDIFF presentation!

Labels: , , , ,

Friday, December 11, 2009

Watch Tim Burton on "The Charlie Rose Show"

In case you missed it, here is the superb interview with Tim Burton on The Charlie Rose Show, which premiered on Thursday, November 26th, 2009. This is most of the episode. It begins with the three curators from the Museum of Modern Art discussing Burton's art, then goes to the man of the hour himself. Rose describes Burton as the "perfect guest", as they enthusiastically talk about a plethora of topics including his most personal films, being a parent, children's artwork, his creative process, and much more:





Labels: , , , , , , , , , , , , , ,

Wednesday, December 09, 2009

An Interview with Tim Burton

An interview with Tim Burton from Wired, in which the filmmaker discusses the new generation of 3D cinema, original ideas vs. remakes, his creative process in creating characters, and anthropomorphic objects, among other topics:

Wired: How did you find a life’s worth of work to give to the MoMA?

Tim Burton: I’m not a very organized person. Luckily I had a bunch of stuff that had just been moved to England from a warehouse in America. I don’t really go through things very much, so it was interesting for me to go back through it all.

It was an interesting process. It helps ground you and gets you to remember what interested you to begin with. It’s you, but a different you. You can look at yourself objectively.

Wired:
Not many directors have retrospectives of their artwork and illustrations. How did having a fine arts background influence your directorial visions?

Burton: The films I grew up loving were very visual. They were the kinds of things that get etched in your memory. To me, film is a very visual thing, so I’m very grateful for my animation background. It’s kind of everything. It’s art, it’s design, it’s film. At that time all I wanted to be was an animator, but through the backdoor you learn how to do everything else. When you make an animated film you have to act it out, design the layouts, shoot it, and edit it. It was a great overall experience.

Wired: What’s your creative process? Do you find yourself doodling and suddenly you’ve got a character for a movie?

Burton: The whole sketching and drawing process to me is the equivalent to how some people write notes. I’ve never really felt like a writer. It was always a visual thing for me. With Jack Skellington, for example, that was just a doodle I kept drawing over and over and over for no apparent reason.

Things can grow from an image that keeps coming up, like the Scissorhands image. They just come as ideas or thoughts, and sometimes they go on to something.

Edward Scissorhands came from a feeling that became a sketch of different forms over the years. It was an idea from when I was a teenager, so it had been in my mind for a long time.

Wired: A lot of your films are original ideas, but you have dabbled with remakes, such as Planet of the Apes and now Alice. Is it easier to get support from Hollywood to remake a film than to start something from scratch?

Burton: There’s a trend right now, where every TV show is remade, and there’s a certain idea of safety in certain properties. At the same time, they can be equally as dangerous. Something like Alice in Wonderland, with the opportunity to do it in 3-D and to experiment, it actually feels like a completely new property.

Wired: Is it more intimidating to take a story people are familiar with and make it your own?

Burton: The reason Alice in Wonderland isn’t as daunting as past productions is that every version I ever saw of Alice in Wonderland was of a girl walking around passively with a bunch of weird characters. It never really had any feeling or grounding to it. It felt like a new challenge to me. There isn’t a great version that I have to live up to.

Wired: Did you feel like Alice was the perfect story for you to debut a live-action movie in 3-D?

Burton: The element that intrigued me was Alice in Wonderland in 3-D. Nightmare Before Christmas was converted to 3-D, and it was really good. I was really amazed. It showed me that this was exactly the way Nightmare was meant to be seen. Now, 3-D just seems to really lend itself to the Alice story. The thing about Alice for me was not so much the literalness of the story, but the trippy nature of it and still trying to make that compelling.

Wired: How hard is it to continue working in more traditional special effects, like stop motion animation, when the rest of Hollywood is drinking the CG Kool-Aid?

Burton: I think stop motion has proven itself as a valuable art form, as has animation. A few years ago it was a dead medium, and while there’s still a lot of uncertainty, there’s enough diversity now. If people like the movie, it doesn’t matter what medium it’s in. It’s actually better now than it was a few years ago, when CG was really kicking in.

Wired: You love stop motion. What’s your fear of CG?

Burton: Take Nightmare Before Christmas, for example. I was offered to do it in drawing animation and I held out for stop motion, because that was the right medium for that project. It’s up to each project and what you’re technically trying to achieve that decides what medium should be used, whether it’s stop motion, animation, or CG.

Wired:
From Pee-wee’s Big Adventure to Beetlejuice, furniture, inanimate objects tend to come to life in your films. Do you anthropomorphize objects on a daily basis?

Burton: Well, I’m lying in bed here with my coffee pot… That’s where you need free time to space out. People don’t do that enough in life. Those are the moments where a tree turns into a little character.

Wired: Are you excited about the retrospective?

Burton: It’s such a strange and surreal event to me. I haven’t quite grasped it. I might as well put my dirty laundry basket in there as well.

Labels: , , , , , , , , , , ,

Tuesday, November 24, 2009

Colleen Atwood on Burton, "Alice": "It's Going to Be Amazing"


Renowned award-winning costume designer and frequent Burton collaborator Colleen Atwood sat down for an interview with MovieLine.com, and discussed how she met Tim Burton, how new technology has affected her method of designing costumes for Alice in Wonderland, what we can expect from Burton's upcoming Alice in Wonderland, and much more:

You’ve worked with Johnny Depp many times now.

I have … Edward Scissorhands, Ed Wood, Sleepy Hollow … Let’s see … Sweeney Todd, Alice in Wonderland

It must be a treat to design for an actor who can disappear so seamlessly inside his characters.

He really is a chameleon, and he takes on the character in the clothes. They don’t ever look like costumes on him; they look real, and that really helps my job.

Your partnership with Tim Burton — how did the two of you first come together?

I was recommended to him on Edward Scissorhands by a production designer — Bo Welch — who I’d work with prior to that. So I met Tim through him, and we clicked in our own way, and we’ve managed to have a long run together and still enjoy working together. I just went to Tim’s show at MoMA last night, and it was fantastic. Really amazing.

Do you conceive of the costumes together through sketches? I know he frequently begins on paper.

There’s something that he captures that is kind of the soul of the character on paper, and there’s often costume elements, but we’re not married to that at all. I mean, for sure on Edward Scissorhands, because there was so much involved with that, but with the Mad Hatter, with Sweeney, with those costumes, he really doesn’t give me a drawing and say, “This is what I want.” I think it’s because he knows the other people working with him are artists, so he gets very excited and enthusiastic when we show him what we have. He has a wonderful eye himself, and so he’ll a little magical touch to something.

How did the new 3-D technology he used in Alice in Wonderland affect your designs?

I did a lot of the computer animated costumes — I knew what the animated world was going to be, and I knew a bit about 3-D anyway, and so I sort of tried to make stuff that you could play with in 3-D. Stuff that pops in and out. We ended up physically making a lot of the other stuff and it would later end up being animated. It really helped Tim to see things as physical costumes first, and it gave the animators a lot of help as far as depth and texture and things like that. I think what we’re going to see now is the mixture of live and animated people and costumes in an animated world. It’s going to be a really amazing, fun thing for the audience.


I know he wanted to depart with the traditional narrative. How tied were you to the original illustrations, and what were you reference points for designing a new Alice in Wonderland?

It was really freeing, because there’s Lewis Caroll’s own drawings, of which there aren’t very many and they’re quite simple. As Alice went through various eras, there’s classic references for them. Because this is so different from what people are going to expect — Alice isn’t a ten-year-old girl, she’s a young woman — there’s a nod to the classical need for that. But once she goes into Wonderland, we took it to another place. The Hatter has a hat and the recognizable elements, but we explored the world of hat makers in London in the period. So we pulled from that for inspiration more than the previous illustrations, and Johnny used that for his character. They called hatters “mad hatters” because they used these toxic glues and dyes all the time, and they were actually quite mad, a lot of them. So it was quite cool to read about that business in that time, and that they were actually quite in demand and made a quite decent living at that period.



Now when you do something historically accurate and less fanciful than something like Alice in Wonderland, such as Public Enemies, how much research goes into it before you even sketch your first drawing?


In a story like Public Enemies, it’s about people who existed, so you go to that trough, using what few images of them existed. Actually when I do period work, I really like to read about the period as much as I like to look at pictures, because sometimes the written word is much better at conveying what their lives were really like and how much they had, and where their clothes came from. Because a lot of time, people dressed in their Sunday best to pose for a picture. They didn’t take snapshots until much later — there certainly wasn’t much of that going on in the 1930s.

For most of these guys, it was mugshots and prison entrance and exit clothes, but I had a lot of people do online research, and Michael Mann of course had been on the project for a long time and had very deep research and was quite specific. The production designer usually starts a show before I do and they usually have a depth of research. So it’s a combination of all that.


You have some TV credits as well, such as The Tick. Did you design The Tick’s costume?

Yeah. The pilot.


Is it true The Tick’s moving antennae cost $1 million to produce?

Not the ones I did. Maybe later when they did the series they spent more money, but I did the pilot. I remember the amount that costume cost, as a matter of fact, and the budget for that kind of TV pilot is usually much higher. I didn’t have the kind of R&D you get when they decide to really go for it.


What was the most expensive costume you’ve ever made?

I’d say probably the most expensive costumes I’ve ever made were the costumes in The Planet of the Apes, because of the research and development that went into them and the amount of layers. I got the cost per costume down, but because it involved so many processes, with sculpting, and bodysuits, and cool suits, and oversuits, and helmets, and footwear, and handwear, that had to work for action and look like monkeys, that was probably the most expensive per-unit costume ever. The period stuff I spend a lot of time on, I have good textile artists. They’re not cheap, but they’re not out of control expensive either, because you have to make it work.




Speaking of making it work, do you watch Project Runway?


I have watched Project Runway, but I’m not a devout watcher of it. But I think it’s a great show, what I’ve seen of it, and I think Tim Gunn is a very positive, amazing guy.


I ask because they’ll often dismiss something on the show as looking “too costumey,” and I’m wondering if you take offense to that.

No, because I think the street world that it’s in is different. People like to stir up the fashion vs. costume world, and I think what they mean by “too costumey” is that it’s too much, or not real enough for everyday wear. You couldn’t say that about John Galliano’s shows, right? I mean they’re awesome and they’re total costume. It’s just a different thing. They do like to slag off costumes a bit — not on that show, but in the fashion world. I don’t know why they feel they have to compete.


Are you ever tempted to, or maybe you do, design your own clothes?

You know, it’s strange. Like, I’ve designed my Oscar dresses and my people have made them for me, but my own clothes per se that I wear? No — but I do a lot of fitting. Like I’ll buy something and completely recut it. I’m so used to thinking that my clothes are fairly neutral, it’s other people’s clothes I like to design.


Next up you’re working on yet another Johnny Depp film — The Rum Diary. What’s the look you’re going for there?

Well, it’s real. It’s a guy that goes to Puerto Rico in 1960, who’s kind of like an average guy. He shows up with very few clothes. There’s contrasts in the story, between the haves and the have-nots, the Union Carbides vs. the locals, so I pushed that side of the contrast a bit. But it’s very research-oriented and real clothes a lot.

Labels: , , , , , , , , , , , ,

Wednesday, October 21, 2009

"Nightmare" Returns in 3D



The annual two-week run of The Nightmare Before Christmas in 3D will be returning to theaters this Friday!

Labels: ,

Wednesday, October 14, 2009

Producer Abbate Tells Few "Frankenweenie" Secrets

Animation veteran Allison Abbate gave a few bits of information on the stop-motion adaptation of Frankenweenie, which she is producing.

Abbate told HitFix.com that production will commence in early 2010, likely in the spring. The production time frame is "two years", said the producer, and will hopefully be released around or before Halloween 2011.

Previous reports stated that the film would be shot in stereoscopic 3D. But Abbate now says that that idea is actually still up in the air. Executive producer and Disney veteran Don Hahn and others have stated that the film will also be shot in black and white, but Abbate was more hesitant. "Maybe," she said. "That's one of the ideas that is being put up. I think it would be really cool." It might be a hard sell for a Disney animated film. But neither the 3D nor black and white possibilities have been entirely ruled out yet.


A still from the live-action short film Frankenweenie from 1984.

Abbate remained secretive, noting that Tim Burton is working on several films. "He's got to get through 'Alice [in Wonderland' first]," she said, and Burton will also be directing a cinematic version of Dark Shadows.

But the producer did confirm that the film will be entirely stop-motion animated. (Although a few CG or traditional cel animated elements as seen in Corpse Bride are possible, we're guessing.)

Abbate is also a producer on the stop-motion The Fantastic Mr. Fox, directed by Wes Anderson and based on the Roald Dahl book of the same name, as well as Brad Bird's The Iron Giant and Tim Burton's Corpse Bride in the past. She was also an artistic coordinator on The Nightmare Before Christmas, her first assignment on a Tim Burton film.

Frankenweenie will be shot at Three Mills Studio in London, CinemaBlend.com reports, just like The Fantastic Mr. Fox. Anderson's stop-motion film was also made on a similar two-year time frame.

Labels: , , , , , , , , , , , ,

Thursday, August 20, 2009

D23 to Highlight "Alice," "Nightmare"

Disney's D23 Expo is coming to Burbank, California from September 10-13. Many screenings, panels, and other Disney-related events will take place, including some new footage of Alice in Wonderland.

On Friday, September 11th, at 11:00 am, Disney Studios Chairman Dick Cook will be hosting a presentation of upcoming Disney movies in the 4,000 seat Anaheim Convention Center. There will be some new exclusive footage of Alice in Wonderland at that morning event.

And at 1:00 pm that same day, there will be a 3D screening of The Nightmare Before Christmas. The short films Vincent and Frankenweenie will play prior to the feature film. The Nightmare Before Christmas will return to select cinemas in Disney Digital 3D this October.

Admission is $37 for a one-day adult ticket and $27 for children 3-12. Four-day passes are $111 for adults and $81 for children. Learn more at the official website, D23Expo.com.

Click here to read the entire four-day schedule of events at the D23 Expo.

Labels: , , , , , , ,

Thursday, August 06, 2009

Burton on "Alice," "9," and More

Cinematical has an extensive interview with Tim Burton:

Cinematical: At Comic-Con, it was informative to watch you first discuss a film which you're directing and then one that you're just producing. In the 9 panel you said that you were there to fight battles with the studio so that Shane Acker could focus on directing the film; when you're serving in a producorial capacity is that what you do or is there a sort of creative consultation?

Tim Burton: Well, yeah. I don't know if Shane said it, but I was an animator and I know what it's like; you have to be so concentrated and have to put so much thought into every detail. I had it easy because it's like you want somebody that's not looking at those every day and has a more fresh perspective on it, which is something I appreciate because when I make something, it's extremely helpful to have people that you trust who have been through it before to look at the big-picture kind of stuff, look at a cut or look at the script or look at the characters inside. Shane's an artist, and the good thing about an artist is that they don't have that ego; he was very open to things. I felt it was quite a good collaboration with everybody, because Timur [Bekmambetov]'s made films, I've made films, and we all liked what Shane did so there was none of this, like, "well I've got to put my stamp on this or that" kind of a thing. So it was kind of creating that kind of an environment to let someone do their thing; even without all of that stuff, just making the film, that's where you want him to put all of his energy.

Cinematical: Both in the program and on stage the film was referred to as "stitchpunk." Do phrases like that mean anything to you?

Burton: No. I mean, I always liked stitching, and maybe I'm a frustrated sewer, but no. I just like the look of it and the feel of it. Personally I think it's intriguing, and I like that fact that someone has given something a name like that, but I don't do that myself.

Cinematical: Even if you're the one inventing such descriptions or names, is that limiting at all in the sense that it creates a specific association? Or does that provide sort of a shorthand that gives people an immediate entry point for what they might be seeing?

Burton: I don't know. The thing I liked about this movie was that I couldn't quite categorize it. We've all seen post-apocalyptic imagery in films – it's not like it's new territory in that sense, although at the same time I liked it because I couldn't quite categorize it. There was an emotional quality, and after myself working on Nightmare and things where you're trying to take characters that are not necessarily perceived as attractive-looking characters, but giving it an emotion, that's what I liked about what Shane was doing, so I felt connected in that way. But I like the fact that you can't really categorize it; the very Hollywood sort-of way of pitching things is kind of like, "well, it's The Terminator meets Wall-E," you know, but you immediately get that's a kind of short-hand, but I was just kind of like, oh, brother. I think we're all lucky with a group of people like Shane and Timur and Jim [Limley] and myself, we all kind of like to avoid that stuff, so there was none of that going on and it was good.

Cinematical: Yesterday at one of the panels a fan asked if you would be interested in remaking The Wizard of Oz. As much as adaptations and interpretations of properties like Alice and Wonderland and Sleepy Hollow are in your wheelhouse, do the commercial opportunities of doing material like that limit you from doing things that are more original or specific to your appetites?

Burton: Well, yeah. It's true, because there are things like Nightmare or Edward Scissorhands, things that I really [put myself into], but I've enjoyed the other things that I've done. But yeah. Also, too Hollywood, it becomes a thing where it's, okay, which TV show haven't we done yet, and I understand it because it's an easy [choice], but yeah. I'm not answering your question, but it's a bit of a danger. Yeah, it is, but that's why I like getting involved with this, and what also was nice about this which you don't get these days is sort of flying under the radar; there's something about him, something new where you don't know a whole lot about it, and it gets made, and it's a bit more of a surprise, and that was really cool with this.

Cinematical: So when you do something like Alice in Wonderland that has a cache of familiarity, does that allow you to be able to do your own projects? For example, you did Big Fish, which wasn't as commercially successful as its follow-up, Charlie and the Chocolate Factory.

Burton: I don't think about that stuff. I mean, I'm aware of the fact that if you make a bunch of movies that don't make any money it's hard to continue to make movies. There is a certain amount of that, but I never sort of said, well, I'll do a big studio movie and then I'll do a personal movie. If you can really sort of maneuver that, because that's the problem – it's a hard way of thinking. I never want to think about making a movie to make money, because it's not an exact science. Things like Charlie and the Chocolate Factory, I know it's a known thing, but it's also a book that I loved as a child. So you make a personal connection to everything that you do; even Alice, there's been so many versions of it and there's never been a version that I really liked. So that's my attempt, to make a movie of Alice that's just more than a series of weird events.

Cinematical: How did the technology augment your ideas for that adaptation, both in terms of 3-D and in terms of conceiving these really amazing character designs?

Burton: Well, I'm still in the process, and that's the scary thing. I mean, usually I don't ever talk about stuff in these early days, but the jury is still out on that one. I haven't felt the sort of liberation of technology yet; it's actually a bit more sort of the opposite of the way I usually work, where you have sets and actors and you can see what you get right away. Here, it's the reverse – you've got all of these pieces of stuff and you see a finished shot very, very late in the process. So it's strange.

Cinematical: As must be the case right now with these two films, how difficult is it to juggle your producorial efforts with those that you direct?

Burton: Especially in animation it takes so long that it wouldn't do Shane, it wouldn't do anybody a service to be [controlling], because it's like watching paint dry. It's a long, long process, so again, I love it because especially when I'm thinking of something else, like when I'm on Alice thinking about it, it's actually a luxury to kind of take my mind away for a second and look at something here and have a fresh perspective on it. it kind of keeps my mind stimulated and going, so it's actually been quite good that way.

Cinematical: Has your evolution as a filmmaker been sort of concurrent with the technology you're using now? For example, Nightmare was stop-motion, and potentially 9 could have been as well, but you and Shane are using CGI. Also, Nightmare was retrofitted for 3-D and now you're using it during the production of Alice.

Burton: Each project you try to actually pick the medium for the project, and the thing I liked about 9 is Shane, his inspiration was all stop-motion and it actually has a stop-motion feel. The quality of the animation, it's got that like more naturalistic thing. Now, the reason he couldn't do it [stop-motion], which I understand, is for the budget and the kind of camera moves, the kind of action stuff that he wanted to get. He chose to do it that way, which I think he made exactly the right choice; you get the best of both worlds with that. For me and for things like Alice, it seemed like 3-D and Alice, the material and doing it that way just seemed appropriate with the project, just the mix of animation and manipulate the live-action so it's in a stranger way. But that's not something you pre-plan; you just kind of take it, you see where the technology is at that moment, is this possible, and then take it as it comes, really. Obviously technology is so rapidly changing and it goes through those spurts, doesn't it, and it's in one of those growth spurts at the moment.

Cinematical: Do you feel a sense of protectiveness coming from the world of cel animation? It seems to be used more and more rarely these days, although today at the Disney panel, they showed footage from their next film, which is being done with hand-drawn animation.

Burton: Yeah, that's great. Because I remember somebody, DreamWorks does a cel-animated movie and it doesn't make any money so they go, "we're not making any more cel-animated films." I think Disney even said that at one point. John Lasseter and the real animators know that's just a stupid concept, and Pixar has proven the fact that you just do a project, do it in the medium that fits it and do a good story, and it can be hand-drawn, hand puppets, whatever. It will connect if it's the right thing.

Cinematical: How far into production are you on Alice?

Burton: We shot all of the live-action, and now it's just a lot of animation, and a lot of compositing. That's the thing: you just see pieces of a lot of shots. But there's a lot going on (laughs).

Cinematical: For Alice, how did you arrive at the way these characters would be rendered? Because they are exaggerated but they do have a vaguely real quality.

Burton: It just came down to things in technology that I liked or didn't like. For instance, I'm not a big fan at the moment for mo-cap stuff because I just don't like it personally. A lot of people have used it very successfully, but it's personally not a thing that I like. That's why I decided to go with pure animation for some of the characters, and then for some, live-action, rather than it just being animation or live-action – to blur the lines a little bit. With some of our characters, we're just doing some manipulation with it, so it's their real performance, real faces, real heads, real bodies, everything, but just manipulate it so that it's kind of a weirder crossover into what Wonderland is. It just comes down to sort of things that you like or don't like, and I just find with animation, you're able to achieve more reality by just doing the animation than maybe doing mo-cap stuff. Although it's getting better, I know that; they're doing really good things with it. But it's just a personal choice to do something that way.

Cinematical: So would it be accurate to say you're looking for an artistic authenticity rather than realism?

Burton: No, I don't know. I'm not sure. I think it just really came down to the fact that I didn't want to do the mo-cap thing, and therefore, how do we blend it? Because also, you've got things where you've got animation and live-action, and it's obvious what's animation and what's live-action, so there's a few characters where we can blur those lines a little. I'm not sure how that will manifest itself or how it will turn out, but that's the goal.

Cinematical: At their Visionaries panel, James Cameron talked about the way that Peter Jackson's Gollum showed him that performance capture was at the stage that he felt he could do Avatar. Do you or have you seen films that gave you a similar sense that a technology or design element had made a step forward that would make you want to use it?

Burton: It happens all of the time. I mean, yeah, definitely. That's why, for me, I didn't want to use mo-cap, but it's getting better all of the time, and it's great that people are doing it. I think the more tools, the better; that's why people go, oh, how come you're not doing this this way or that way, and the fact is there's no right way or wrong way. Robert Zemeckis does his things because he wants to do a certain thing, and that's great, and other people have a different way they want to do it. But each one is great; there's no right or wrong way to do it, I think. It should just be open to whatever the elements are, whatever the project is, use those elements, and all tools.

Cinematical: At the 9 panel an attendee said to you, "I'm a huge fan, and not in a hot topic kind of way." Is there any consciousness either consciously ignoring it or being aware of it when you take on new projects, that there is an association between you and a certain persona of being dark, brooding, or this goth guy?

Burton: No. You know, it happens to you in school – once you get a reputation for something, no matter what you do or who you are, it's like it sticks with you. I don't know where that one really came from because I don't consider myself that at all. I don't know if this answers your question, but I try not to think about it too much; it's that kind of thing like, you're a human being, not a thing, you know! I find it nice when people are complimentary or like something you do, and that means the most of anything. That means a lot to me, and when that happens, I feel very grateful for it, but I don't think about any kind of labeling or how people perceive me, because it's a slightly disturbing thought to me (laughs).

Cinematical: How then do you find the projects you do? Do you sort of gravitate to them, or is it a matter of being in the right place at the right time?

Burton: It's a mixture of all of that. That's why I don't like to plan too far in advance, because you don't know how you're going to feel. Sometimes a project can come to you, like this, like Alice in Wonderland in 3-D, and I thought, ooh – that sounds intriguing. That's how that happened, but other projects like Nightmare or Scissorhands are things that you want to have and live inside you and you want to do, and sometimes they take a while to [happen]. Like Nightmare, from thinking about it took ten years to get made; Scissorhands similarly, Corpse Bride, similarly. But those are the kind of things that you know you're sometime going to do just because they're inside you and then there are the ones outside that intrigue you.

Labels: , , , , , , , , , , , ,