HE KEPT HIS NIGHTMARE ALIVE
By Bill Jones
From
The Phoenix Gazette, 10.22.1993
If you've seen any of Tim Burton's movies, you probably would not be surprised
to learn that Halloween is his favorite holiday.
"To me, Halloween has always been the most fun night of the
year," Burton says. "It's a night where you can be somebody else .
. . where fantasy rules. It's only scary in a humorous way."
Twelve years ago, when Burton was an animator at Disney Studios, he wrote a story
set in "Halloweenland." It was a place governed by a pumpkin-headed
trickster named Jack Skellington who, with the best intentions, kidnaps Santa
Claus so he can deliver his own terrifying toys to boys and
girls.
Burton showed his story to Disney executives, hoping to turn it into a 20-minute
film or TV special, a sort of "poem, maybe with Vincent Price
narrating." But the power brokers at Disney thought his story was a bit
too
dark for their tastes.
In 1984, Burton left Disney and began mining his dark sensibility, and found
that it had a certain appeal. In a very short time, he made a name for himself
as a filmmaker with an offbeat style and taste. Films like
Pee-wee's Big
Adventure,
Beetlejuice,
Batman and
Edward Scissorhands became
box-office hits.
Burton never forgot his Halloween project about the trickster who kidnaps Santa
Claus. Now, as a filmmaker with enviable bankability, he's turned
The Nightmare
Before Christmas into a feature-length movie, minus the Vincent
Price narration.
The studio behind Burton's
Nightmare? Touchstone Pictures, a subsidiary
of Disney.
Burton has no hard feelings over Disney nixing
Nightmare 12 years ago.
The timing wasn't right anyway, he says. Nor was the technology. In effect, the
12-year delay gave him the opportunity to make a much better movie.
Working with director Henry Selick, Burton has turned
Nightmare into a
75-minute film that combines music, comedy and a lot of weirdness. But even more
important, he has revitalized a process called stop-motion animation.
Stop-motion animation uses actual three-dimensional sets which are built and
lit as in live-action movies. But the movements of the specially constructed
characters are shot in the frame-by-frame style of animation.
Nightmare was filmed in a converted San Francisco warehouse that was christened
Skellington Productions. More than 120 animators, artists, camera operators and
technicians worked on the film for two years, utilizing 20
stages.
Burton said the script for the film grew out of his sessions with Danny Elfman,
who wrote the music and lyrics.
"I hate to use the word 'organic,' " Elfman says, "but there was
a very organic process here because (Tim) would come in . . . and tell me a bit
of story and he'd go away and I'd write a song. Then he'd come back and I'd play
it . . . It was so quick and it worked. "
Burton says the songs in
Nightmare do not interrupt the story. Instead,
they advance it, like a libretto.
"It's an old-fashioned style where every song tells a big chunk of story
(as in) the old Rodgers and Hammerstein musicals."
As producer, Burton oversaw the
Nightmare operation, but it was director
Selick who worked on the front lines with the animators.
Selick says stop-motion animation requires an incredible degree of concentration,
and described his artists as rare people, "generally introspective, quiet
sorts," and very patient.
Selick describes stop-motion animation as infinitely more difficult than cartoon
animation.
"In cartoon animation, you always get to . . . draw it, test it, repair
it. . . . In stop-motion, we do go through several testing processes, but in
the end they do a performance with their puppet and we go for the final take
in the
first take."
The interaction between stop-motion animators and their creations is more personal
than the relationship between cartoon animators and their drawings. In stop-motion,
everyone poses and "acts out" the puppets' roles before shooting the
scene.
"They're extraordinary people," Selick says. "They are our Jack
Nicholson -- that level of actor."
Selick says the technology of stop-motion animation has advanced considerably
since 1933, when a gorilla puppet was turned into King Kong. But even as crude
as
King Kong looks by today's sophisticated standards, Selick attributes
that film's enduring fascination to stop-motion animation.
"There's an inherent charm as well as a certain reality (in stop-motion)
that you can't get any other way," Selick said. "Real materials, real
cloth, real puppets are there on the screen bathed in real
light."
As with cartoon animation, computers have become an invaluable tool in stop-motion.
But even with all the new technology, Selick can still cite "a hundred ways
a scene can go wrong."
The two most common things that go wrong in stop-motion animation are pops and
pixilation.
"If you're going from one pose to another and there's a big jerk, like the
joint that holds the ankle isn't quite tight enough and the puppet moves over,
that's a pop."
Selick said the best example of pixilation is in
King Kong.
"He's all covered with animal fur, and you reach in to grab the puppet and
move him into a new pose. Well, that disturbs the animal fur, so while his arm
may move smoothly, the fur is crawling like crazy."
But as far as Burton is concerned, the less audiences know about the technology
of stop-motion animation, the better.